Ooh, that sounds neat! I feel the pain of level making; it certainly doesn't go fast.
It sure doesn't hah! But it's getting there..
Way back when I released v1.0, I had a request to improve the look of the mission text screen. Today I finally bit the bullet and made a minor improvement to it, simply by adding a thin wireframe border. It's not much as I need to keep as much LCD space free for the text, but I think it does the trick (less it more?).