- [Axe] Picraft 2
- 27 May 2013 04:48:30 pm
- Last edited by Piguy-3.14 on 28 May 2013 03:23:22 pm; edited 2 times in total
Good news, I have remade Picraft in axe, thus meaning it is not really the same game but a sequel!!!
If you are wondering why I did this, it is because the original Picraft was programmed in basic, therefore limiting my abilities to program. Picraft was also becoming very slow due to ti-basic's lack of speed. I then decided to begin programming with axe since it was said to be a very powerful, yet easy to learn language. After learning the basics I sucessfully replicated Picraft in axe parser, adding many new features and drastically increased the speed. Alright enough talk about axe lets compare features with the new and old!!!
*Picraft 1(basic)
•had a menu
•had multiple world types
*both Picraft 1 & 2
•have pre-built worlds
•have the ability to break blocks(this is limited in Picraft 2
•had flying
*Picraft 2(Axe)
•has the ability to place blocks
•has eight-directional movement
•has REAL graphics!!!
•now makes it so that you don't destroy blocks by simpley bumping into them
•runs way faster, but takes up more room
Now that being said let me tell you when I plan to release v1.0 to the public. The release date is most likely tonight, but may be delayed to tomorrow depending on how fast I can finish debugging it. Last but not least here are the feature I plan to add in the next version
*Upcoming features*
>2.0<
•more block types and the ability to select blocks
•a menu
•the ability to destroy natural blocks(grass dirt etc.)
•maybe tilemapping
>3.0<
•possibly a pixel-collision detector
•maybe larger worlds
•maybe a random world generator(this is still very questionable)
•physics
Now I am not exactly sure when or in some cases if these features will be added as some will be very difficult, but for now that's all I plan to add.I also want to give a special thanks to Runer112 for helping me fix a critical error that would have made this game impossible. I hope you enjoy and if you would like to help with the game and/or discovered a bug you can contact me at andreymarquart@yahoo.com
If you are wondering why I did this, it is because the original Picraft was programmed in basic, therefore limiting my abilities to program. Picraft was also becoming very slow due to ti-basic's lack of speed. I then decided to begin programming with axe since it was said to be a very powerful, yet easy to learn language. After learning the basics I sucessfully replicated Picraft in axe parser, adding many new features and drastically increased the speed. Alright enough talk about axe lets compare features with the new and old!!!
*Picraft 1(basic)
•had a menu
•had multiple world types
*both Picraft 1 & 2
•have pre-built worlds
•have the ability to break blocks(this is limited in Picraft 2
•had flying
*Picraft 2(Axe)
•has the ability to place blocks
•has eight-directional movement
•has REAL graphics!!!
•now makes it so that you don't destroy blocks by simpley bumping into them
•runs way faster, but takes up more room
Now that being said let me tell you when I plan to release v1.0 to the public. The release date is most likely tonight, but may be delayed to tomorrow depending on how fast I can finish debugging it. Last but not least here are the feature I plan to add in the next version
*Upcoming features*
>2.0<
•more block types and the ability to select blocks
•a menu
•the ability to destroy natural blocks(grass dirt etc.)
•maybe tilemapping
>3.0<
•possibly a pixel-collision detector
•maybe larger worlds
•maybe a random world generator(this is still very questionable)
•physics
Now I am not exactly sure when or in some cases if these features will be added as some will be very difficult, but for now that's all I plan to add.I also want to give a special thanks to Runer112 for helping me fix a critical error that would have made this game impossible. I hope you enjoy and if you would like to help with the game and/or discovered a bug you can contact me at andreymarquart@yahoo.com