You can have all three plots on at once if you want.
you can all 3 active and displaying. thats how I made Quest. one for Robert, and the rest for terrain.
Wait so why does the site tell me to use Plot1 and Plot2 with the lists? Can I use just one Plot, like Plot1(Scatter,L1,L2, . with the lists provided by StatSprite?
Of course. You can also use [2nd][list][>]Augment.
OK I'll try it.
if you wanted the same sprite in different places you could use:



Code:

Plot1(Scatter,augment(L1+8,L1),augment(L2+9,L2), .


can you figure out what that would do?
Ooooh, me, me! Very Happy
It would shift the first sprite 8 to the right and 9 up while keeping the second in place.
tada...we always knew you were smart Kerm Very Happy
/me blushes. Cool
Yes it works. Just as expected. Your program is great man. I wouldn't have been able to figure out what numbers to store to a list without your program. Coolness.
thanks. you know how to recall a list into a program without manually reentering all the data right?
Go into the program. Press [2nd][Sto>][2nd][LIST] and choose the name of your list.
that was semi-rhetorical....
Wink

If you hadn't noticed, Kerm takes most things litterately... Smile
I knew it was rhetorical, but I figured I'd say it in case he didn't know. Smile
lol...I love rhetoric Very Happy
I have a question. How do you know which numbers to put into the list for a sprite? Like if you have a sprite you want to convert to lists what numbers would you put in the list and why? I also recently found out that you can change the sprite mid-game. How do you know which list elements to change to produce the change in sprite that you want?
well, you its a lot harder, but either memorize their position in the list, or just add new ones to the end. do you understand how a stat plot works?
No I don't understand how a stat plot works. Please explain.
You give it X values in one list, y values in another, and it just plots the (x,y) values.
  
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