- [Contest #9] Neon Sniper, blue edition
- 13 Nov 2012 05:54:29 pm
- Last edited by flyingfisch on 05 Mar 2013 03:14:10 pm; edited 2 times in total
I am making a sniper game in LuaZM that is loosely based on this flash game... but like I said... loosely. I am going to add my own tweaks and special features, and I hope it will be close enough to the real thing to be allowed in this contest.
EDIT: Can the luaZM interpretor run lua compiled code?
EDIT2: I guess I should elaborate a bit.
Game Description:
2D sniping game where you have to take out enemies before they shoot you.
Setting:
High-tech battlefield scenario
Color scheme:
Neon Blue and black
Here is what I have implemented already:
- Muzzle movement from muscle fatigue (like in real life)
- 2 sights: no-zoom flip-up iron sights and a low-zoom reflex sight
- multiple levels
- moving targets
- cut scenes
What I plan to implement:
- enemy snipers
- hostages (implemented: 11/14/12)
- vehicles
- buildings
What I may or may not implement:
- multiple weapons
- air strikes, artillery
EDIT3:
Download
EDIT: Can the luaZM interpretor run lua compiled code?
EDIT2: I guess I should elaborate a bit.
Game Description:
2D sniping game where you have to take out enemies before they shoot you.
Setting:
High-tech battlefield scenario
Color scheme:
Neon Blue and black
Here is what I have implemented already:
- Muzzle movement from muscle fatigue (like in real life)
- 2 sights: no-zoom flip-up iron sights and a low-zoom reflex sight
- multiple levels
- moving targets
- cut scenes
What I plan to implement:
- enemy snipers
- hostages (implemented: 11/14/12)
- vehicles
- buildings
What I may or may not implement:
- multiple weapons
- air strikes, artillery
EDIT3:
Download