Time for a nice splice-up of completely unrelated games. Specficially, Adventure 2600 and Marble Madness. A splice-up where you are an Adventurer Marble, searching for the Grail in many subsequent isometric levels. Dragons, swords, bats, keys, castles and bridges all follow suit.

Intended platform will be PC with original graphics/music; will be written in C; will use SDL as the graphical and audio interface; madness will ensue. Development will start this coming weekend, stay tuned for more once more is actually available.
Mashups++. I look forward to seeing how this turns out.


I've honed my idea on this more, and while this first "mockup" of sorts (using a few of the ramp pieces I've quickly drawn up in Paint to demonstrate) is missing key elements of the game, such as enemies, items, the holy grail, castles, cooler terrains, etc. it can at least vouch for what the general look of the game will likely be like (minimal color counts and sharp contrasting colors to give a look of what could be found on an Atari arcade table.)

It's admittedly hard to tell different "levels" (the height of the block patforms) apart at times, so I'm thinking of keeping the wall colors static like the are now, but change the colors of the floor patterns as they move progressively higher in the Y direction. The test floor pattern may not be the most impressive, but eventually there will be animated, thematic patterns in most areas of the game.

Not a huge amount of progress code-wise, but in a few weeks I should have a map editor (which WILL ship with the game at a later phase) and a rudimentary physics engine for the ball's movement on the maps, which will be stored mostly as a 3-dimensional "tilemap" of sorts, as I plan to allow for tunnels and double/triple-decker paths, which the original Marble Madness didn't. (It used a 2-dimensional tilemap and drew each tile based on the height attribute and the ramp type.)

EDIT: and due to the more advanced engine I'm planning, it would be excruciatingly hard to cast realtime shadows like in Marble Madness, so that's not going to be present. I could always draw them in manually onto the maps, but I plan to allow for user creation of maps at a later time, so that would require realtime projection, so unlikely to happen.
  
Register to Join the Conversation
Have your own thoughts to add to this or any other topic? Want to ask a question, offer a suggestion, share your own programs and projects, upload a file to the file archives, get help with calculator and computer programming, or simply chat with like-minded coders and tech and calculator enthusiasts via the site-wide AJAX SAX widget? Registration for a free Cemetech account only takes a minute.

» Go to Registration page
Page 1 of 1
» All times are UTC - 5 Hours
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

 

Advertisement