Hey for Contest 9 I have a good idea. Port harvest moon and change it up a bit, by adding electronics not farming. I have a rough idea of how this will come together.
Most likely coded in C for the prizm but depending on my schedule I might switch to Axe.
Stay tuned.
Sounds fun Very Happy
Started basic outline today. I want to use sprites from the gameboy adv version to look a bit more retro. I'm playing the gba version to ensure a clean port. Hopefully my new computer get's wifi set up so I can start programming on that.
Edit: This will be a port of Harvest Moon: Friends of mineral town.
Okay big bump. Here is the beginning of what I am going to hopefully get done today.


Harvest Moon Outline:

   Title {Natsume, Serious fun}
   Title screen {start, continue[if applicable]} Png[Title]
   Name {12 slot, letters} Png[Name], "Is this name correct" {Yes, No} Png[Name_Correct]
   Birthday {Spring, Summer, Fall, Winter}, {#1-30} Png[Birthday], "Are you sure?" {Yes, No} Png[Birthday_Correct]
   Farm's Name {12 slot, letters} Png[F_Name], "Is this name correct" {Yes, No} Png[F_Name_Correct]
   Dog's Name {12 slot, letters} Png[D_Name], "Is this name correct" {Yes, No} Png[D_Name_Correct]
   Show Name's "Is this OK?" {Yes, No} Png[N_Correct]

-Pregame Shot
   Png[P_Game_Shot] Standing still facing left with {...} bubble above head, Thomas approaches from above, Mayor {!} bubble moving left. "Hey! The owner of the died a while back. Png[Thomas_P_Game_Talk_1] "You can't just come walking in here!", {!} above boy flip right, <Thomas> "What? You knew him?" Png[Thomas_P_Game_Talk_2], "And you didn't know that he had died...?", boy nods head, "He dies about...", "Oh, 6 months ago, I reckon. When I was cleaning out his place I found his will." Png[Thomas_P_Game_Talk_3], "In it, he said "I'm leaving my farm, to [Name]."" Png[Thomas_P_Game_Talk_4]. "So, until whoever that is shows up, I'm taking care of the farm", boy {...}, "What? you say you're [name]?" Png[Thomas_P_Game_Talk_5], boy nods head, "Will you tell me how you met the old man...?", boy nods.

-Pregame Shot 2
   <Mother> "What about it, [name]? Aren't you glad you came on the trip?" Png[Mother_P_Game_Talk_1] <Father> "I'm glad for the vacation, too. Hey, wamt to go fishing in the river?" Png[Mother_P_Game_Talk_2] <Mother> "[name]?", "Oh, dear! I can't find Danny!" <Father> "What...?"

-Pregame Shot 3
   <Old Man> "Hey, young man. Why are you crying? Did you get lost?" Png[Old_P_Game_Talk_1] scroll up... "What's this? Is that your phone number on your bag?" Png[Old_P_Game_Talk_2] scroll up... "Let's call your parents" Png[Old_P_Game_Talk_3]

-Pregame Shot 4
   <Mother> {black background as Pregame shot 2} <Father> "We live in the city, but we wanted to show our son the country on this trip" <Old Man> "Is that so?", "In that case, why not come spend a few days on my farm?" <Father> "You really mean it" <Old Man> "Sure! I live alone so you wouldn't bother anybody. I'd love the company." <Mother> "Isn't this great [name]? scroll.. "Now you'll have a whole farm to play on!"

-Pregame Shot 5
   Png[P_Game_Shot_1], Png[P_Game_Shot_2], Png[P_Game_Shot_3], Png[P_Game_Shot_4], Png[P_Game_Shot_5], Png[P_Game_Shot_6]

-Pregame Shot 6
   <???> {white background} "y...", "ey...", "Hey.", "!", <Girl> "You were so quite that I thought you were dead!" Png[P_Game_Shot_7], "This is perfect. I was looking for someone to play together." scroll... "I guess you'll do.", Png[P_Game_Shot_8] <-Background "It's no fun if you sit there and say nothing", "Why don't you tell me about yourself?"

-Pregame Shot 7 <white transition>
   Png[P_Game_Shot_9] <-Background <Old Man> "Did you have fun?", "I sure had fun with you. I don't have any grandkids of my own you know...", Png[P_Game_Shot_10], "Well, you have to go now. Farewell!...", "Is there any chance of writing an old man a letter once in a while...?", "Really? Here's my address, then.", Png[P_Game_Shot_11] <-Background, <Girl> "You're leaving already?", "If you go, I'll be bored and lonely again...", "You HAVE to come back, OK?", <Old Man> "Looks like you've made a friend! Just one more reason to return, I guess." {black background} <Old man> "I'll be waiting for your letter..."

-Pregame Shot 8
   Png[P_Game_Shot_12] <-Background <Thomas> "You were writing letters to each other, eh?", Png[P_Game_Shot_13], "And when he stopped writing back, you came to check on hime, did you?", thomas faces down {...} faces left, "Since he left you thr farm it's yours if you want it.", "Well, what do you think?", boy {...} nods, "Great! from here on out this place is yours!", Png[P_Game_Shot_14], boy faces down, "It won't be asy, but if you try hard you can make him proud.", nods facing down

-Pregame Shot 9
   {Black background} <> "Then, the next day..."...

--------------------------------------START GAME--------------------------------
   -Move: Arrow keys

-Start in bedroom/house on chair. Note if sitting long enough will start to snooze. Png[Game_Shot_1],
zeldaking wrote:
Okay big bump. Here is the beginning of what I am going to hopefully get done today.

huge giant cutscene stuff

You can do whatever you want to do in whatever order you want, but I personally believe that gameplay is the most important thing to get working as soon as possible - that's the route I'm taking with the Futility port. You can write the cutscene algorithm, but I would save content implementation for when your brain doesn't feel like coding.
That actually sounds like a good idea, I'm switching routes and coding my tilemapper as well as my character movement. My character is being worked on with sprites from the original/
I have been mainly working on my tilemapper trying to get all the MANY sprites copied over. Here is a picture of my success so far.
Hopefully I get my tiles all in order so I get to coding.
Register to Join the Conversation
Have your own thoughts to add to this or any other topic? Want to ask a question, offer a suggestion, share your own programs and projects, upload a file to the file archives, get help with calculator and computer programming, or simply chat with like-minded coders and tech and calculator enthusiasts via the site-wide AJAX SAX widget? Registration for a free Cemetech account only takes a minute.

» Go to Registration page
Page 1 of 1
» All times are GMT - 5 Hours
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum