So, I uncovered this game engine I was working on back in 2005, and decided to give it a quick update and see where I was with it. It was written back when xlib was still a program, and used Omnicalc's sprite routines as well as some other Asm programs. I took a little time and updated it to use the modern xLib, though because I don't fully understand how the ZDEL program is working, I'm still using it instead of the Celtic III libs that could provide the same thing? Anyway, here's a screen-shot:
I had doors, shooting, secret passages, switches, and a teleporter. Pretty neat, I think. If for whatever reason you want the files:
http://merthsoft.com/game.zip
This is not what I would call quality code, though I have cleaned up some logic with the help of Weregoose. Anyway, just wanted to make a little post about it. Feel free to show me some old things you have lying around, if you'd like! I'd love to see what other people were working on 7 years ago
I had doors, shooting, secret passages, switches, and a teleporter. Pretty neat, I think. If for whatever reason you want the files:
http://merthsoft.com/game.zip
This is not what I would call quality code, though I have cleaned up some logic with the help of Weregoose. Anyway, just wanted to make a little post about it. Feel free to show me some old things you have lying around, if you'd like! I'd love to see what other people were working on 7 years ago