Yes, it provides perfectly-functional software floats that I use throughout Graph3DP, although sadly, not in Obliterate, for which I wrote a fixed-point library.
BTW: do you know if the Prizm SDK compiler supports 64 bit integer (emulation) ? I tried it (variable of type long long) in MiniSDK, but it didn't compile.Yes, that's provided by GCC. If I'm remembering correctly, it also provides floating-point emulation (though I haven't personally tried it).
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