tifreak8x wrote:
calcgs I believe was the name of one of many progs on ticalc...


oh yeah, I have that. didn't know it supports BMP.
I am not 100% sure it does, I think it does...

I normally do the conversion by hand, to give me the practice... Smile
elfprince: convert it to a gif, then slap it into SC2.
tifreak8x wrote:
I am not 100% sure it does, I think it does...

I normally do the conversion by hand, to give me the practice... Smile


normally I would but....I spent a while doing hand conversions last night, and that gets old fast



@Kerm, too late
http://www.cemetech.net/projects/basicelite/sourcecoder2.php?xpi=5b38eb13d9d216a48d1ad18e60121a99

There you go Smile

I did all 32 of my 16x16 enemy sprites by hand... Razz
Wow, congrats. I can't find anything to optimize there. Good Idea
hmmm....I decided to use SC after all, but its telling me that its an invalid file format.

[edit]

CalcGS doesn't support BMPs....


[edit2]
Yes it does.
Make sure it's a 96x64 pixel gif. If it's any other dimensions, problems might occur.,
5001800AA807E015A80E7015501C380A501E780E6836641A383904142834041C35F803B41FEA03E8167002F81DEC03280B7812D00C6A123000781200006C220000742200006C22000074020000381C0000F81F0003D003C01F2000F87C88103EEA042A87D7FE7FF1CFF18FE170F83F4E0F0C72F006E46760185475180FF83FF0

[edit]

gah, tifreak, your program borked sourcecoder
ZSP
elfprince13 has just edited this program. The source code now reads:
BASIC Code wrote:
:I→C:J→U
:length(Str4
:Ans/(2+2(Ans>16)+4(Ans>64→Z
:If min(Ans≠ 8,16,32
:Then
:"FFC3A59999A5C3FF→Str4
:8→Z
:End
:For(θ,1,length(Str4
:inString("123456789ABCDEF",sub(Str4,θ,1
:If 7<Ans
:Pxl-On(U,C
:If 3<8fPart(Ans/8
:Pxl-On(U,C+1
:If 1<4fPart(Ans/4
:Pxl-On(U,C+2
:If fPart(Ans/2
:Pxl-On(U,C+3
:C+4→C
:U+(C=I+Z→U
:If C=I+Z:I→C:End
Generated by SourceCoder, © 2005 Cemetech
This is an automatic post from SourceCoder 2. Report abuse to admin@cemetech.net . You can disable these posts by unchecking the "Post on Update" box in the file's permissions.
sorry dan.
it was way slower than what I had. bigger sprites are more efficient to draw using Line() and since I really dont need that many sprites Im gonna stick with what I have.
Tis ok, I was just offering an alternative. You have to figure out what you want, more speed at a much larger size, or a smaller file size and slower. Smile

Can't wait to play the game. Smile
It's more useful when you have a lot of sprites you need displayed.
I know, why do you think AODR and Pokemon Pruple is using it. Wink
zip demo updated.



make sure to run the Frog Explorer before testing the stat screen or the demo battle.
I like it! Are you going to add animations for different attacks and defenses?
of course. Very Happy
Title Screen complete



ZIPped demo updated
Oh wow that menu is awesome! Did you use stat sprite to make the frogs?
No.

I used Line(), point-On(), and point-Off()

:-p
  
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