I was doing some programming stuff on my calc. As I looked at the conditional statements, I started to think about graphs, and the two ideas merged into one. I tried it out on my graph and got unexpected results. I kept experimenting and saw more unexpected things. I'll give some examples.

Y=(X>-5 and X<7)X^2 - (X>2 and X<9)X

Best viewed with Xmin=-10, Xmax=10, Ymin=-10, Ymax=40 and

Y=(X>3 and X<4)X^3 +(X>1 and X<5)X^2+ (X>0 and X<9)X - 10

Best viewed with everything else the same except Ymax=100

If you set the graph to > or < (at least on my Ti-84) , then you get cool designs. Nothing groundbreaking... or is it? Could it be applied in some way to games? Also note if you try this, I only tried it with two equations at once, and I don't know if making more than that simultaneously will do something to the calc. Play it safe and keep at two.
I have done that before. nothing too ground breaking.
I guess I was just bored.
We used this in my precalc class long long ago - basically the TI interprets those as logic. EG, if you have (X<1) and X = 0, then the (X<1) statement will be evaluated as a numerical 1 (logical TRUE). If X=2, then the statement is evaluated as a numerical 0 (logical FALSE).
I'm still in Algebra 2. I guess I'll be prepared for that chapter next year.
One more off-topic question. What is a googlebot?
You just did piecewise functions.

kirb: exactly.
Shall I close this then?
I don't see any further use of this topic.

btw, 2000th Post, YAY
Congrats. *closed*

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