- [Prizm] Checkers!
- 25 Feb 2012 07:33:59 pm
- Last edited by Sarah on 28 Feb 2012 08:24:27 pm; edited 2 times in total
I'm making checkers for Prizm, I'm fairly far along.
Features as of yet:
-Draws the checkerboard on the graphscreen using ONLY program commands(Was very tedious, I'll feel like an idiot if there was a better way, don't tell me about any), then saves it as a picture for instant recall later.
-Maps out the checkers to the correct location on the checkerboard based upon 2 24 length lists, and 2 8 length lists(24 length ones are the XY of player pieces, and the 8 length ones store the pixel values for each XY)
-2 player(No AI, I'm not good at that at this moment)
-Win detection
-Tells how many kings/pieces remaining/Pieces captured by each player on the sides of the board
-Turn changing
To do:
-Piece selection
-Piece moving
-Piece capturing
-Turn identifying
To be fair, I only spent an hour working on this after I finished the checkerboard, I'ma get back on this later.
Features as of yet:
-Draws the checkerboard on the graphscreen using ONLY program commands(Was very tedious, I'll feel like an idiot if there was a better way, don't tell me about any), then saves it as a picture for instant recall later.
-Maps out the checkers to the correct location on the checkerboard based upon 2 24 length lists, and 2 8 length lists(24 length ones are the XY of player pieces, and the 8 length ones store the pixel values for each XY)
-2 player(No AI, I'm not good at that at this moment)
-Win detection
-Tells how many kings/pieces remaining/Pieces captured by each player on the sides of the board
-Turn changing
To do:
-Piece selection
-Piece moving
-Piece capturing
-Turn identifying
To be fair, I only spent an hour working on this after I finished the checkerboard, I'ma get back on this later.