I'm making checkers for Prizm, I'm fairly far along.

Features as of yet:
-Draws the checkerboard on the graphscreen using ONLY program commands(Was very tedious, I'll feel like an idiot if there was a better way, don't tell me about any), then saves it as a picture for instant recall later.
-Maps out the checkers to the correct location on the checkerboard based upon 2 24 length lists, and 2 8 length lists(24 length ones are the XY of player pieces, and the 8 length ones store the pixel values for each XY)
-2 player(No AI, I'm not good at that at this moment)
-Win detection
-Tells how many kings/pieces remaining/Pieces captured by each player on the sides of the board
-Turn changing

To do:
-Piece selection
-Piece moving
-Piece capturing
-Turn identifying






To be fair, I only spent an hour working on this after I finished the checkerboard, I'ma get back on this later.
You'd better expand it, and add some screenshots! Any planned release date, or are you just working on it as you have the time? How about the feature set, standard Checkers rules? AI or two-player (or both)?
Calc <=> calc would be cool too, but IDK if its possible yet.
  
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