Hello guys!
(Frist, sorry for the absence)
I almost finished a little game I love, Bust-a-Move.
[img]https://img.ourl.ca/rfg/Capt01.bmp[/img]
Old screenshot, by the way
THis Arcade game is the precusor of the bubble shooters game like Frozen buble.

Sososo, if you download the game, you'll have a good beta of a Prizm port, with original graphisms, good bubbles, 30 levels, and decent fps when overclocked to 87MHz!
Link here

F1 : insert a coin
SHift : throw a bubble
REPLAY : move the arrow

Good luck, guys! :p
https://www.youtube.com/watch?v=xy4FXhkm6Nw
Does he throw bubbles?
He spits rhymes, which is basically the same thing,

Congratulations on the game!
Thanks!
You shouldn't need to OC at all. I would hope it to get over 16-20 fps. If you are having issues, I can give you pointers on increasing the speed.

Also, taito++
I don't OC it, I manually do it with Pover
No, I am saying the addin shouldn't need to run with the CPG modified at all.
The UI for this looks great, Eiyeron, did you design it yourself? I look forward to playing it. As AHelper says, I'd be surprised if you have to overclock the calculator to get something like this to run at a playable speed.
KermMartian wrote:
I'd be surprised if you have to overclock the calculator to get something like this to run at a playable speed.


it runs fine at normal speed. Wink
flyingfisch wrote:
KermMartian wrote:
I'd be surprised if you have to overclock the calculator to get something like this to run at a playable speed.


it runs fine at normal speed. Wink
That's why I said I'd be surprised if you needed to overclock! Yet it sounded as if Eiyeron was saying it only runs at a decent framerate when overclocked. I hope he'll discuss the issue more with us, as some progress was made on SAX/#cemetech/.
THe design comes from the original game :-°

Concerning the speed, I wanted it to have enough speed to let the bonus calculator from the orginal game, and I don't want to increase the bubble speed.
Eiyeron wrote:
THe design comes from the original game :-°

Concerning the speed, I wanted it to have enough speed to let the bonus calculator from the orginal game, and I don't want to increase the bubble speed.
Ah, I have seen so many Bust-a-Move ports over the years that I didn't realize there was an authoritative original game. Smile For the faster bonus level, do you mean you don't want to switch to rendering every two physics frames instead of every one physics frame?
KermMartian wrote:
Eiyeron wrote:
THe design comes from the original game :-°

Concerning the speed, I wanted it to have enough speed to let the bonus calculator from the orginal game, and I don't want to increase the bubble speed.
Ah, I have seen so many Bust-a-Move ports over the years that I didn't realize there was an authoritative original game. Smile For the faster bonus level, do you mean you don't want to switch to rendering every two physics frames instead of every one physics frame?


Yes and No. Yes because that would make the game faster, and no because that gives me an graphical impression of bubble teleporting...
UPDATE! THe game have now the 10 backgrounds!
Eiyeron wrote:
UPDATE! THe game have now the 10 backgrounds!
Great! What does that push the total game size to? I can't wait for some screenshots of those backgrounds. Are all ten backgrounds from the original game?
Total size: 638.7kb
And I'm sure I can do better without making palettes! Very Happy
Updated: makes your eyes shine with this cute icon remplacing the sad and blank precedent! :p
Eiyeron wrote:
Updated: makes your eyes shine with this cute icon remplacing the sad and blank precedent! :p
Great! How about the gameplay? What else is left to do on that?
  
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