I have found a program that will allow me to make a nice GUI for a PC-based PokeModr (Glade). I am currently getting the boxes to edit stuff in right now, but I am wonder how I could make variable limits on spin buttons and how to gray out parts when they are unneccessary. And using it to edit sprites would be nice too.
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You making in linux only? or did you find a windows-port of Glade? (the "real" glade is gnome + GTK+ fer *nix only, but i'm sure there are ports of it out there...).
If you are planning to develop it for windows, i would suggest using wxWidgets instead. GTK is awesome on linux, but sub-par on windows, and GTK apps in windows look out of place, and have to re-invent alot of what windows can do natively. (and as a result, it is slower as it doesn't use native dialogs)
from http://www.gtk.org/api/2.6/gtk/GtkSpinButton.html :
Code:
Always bookmark the API reference http://www.gtk.org/api/2.6/gtk/index.html
If you are planning to develop it for windows, i would suggest using wxWidgets instead. GTK is awesome on linux, but sub-par on windows, and GTK apps in windows look out of place, and have to re-invent alot of what windows can do natively. (and as a result, it is slower as it doesn't use native dialogs)
from http://www.gtk.org/api/2.6/gtk/GtkSpinButton.html :
Code:
gtk_spin_button_set_range ()
void gtk_spin_button_set_range (GtkSpinButton *spin_button,
gdouble min,
gdouble max);
Sets the minimum and maximum allowable values for spin_button
spin_button�: a GtkSpinButton
min�: minimum allowable value
max�: maximum allowable value
Always bookmark the API reference http://www.gtk.org/api/2.6/gtk/index.html
I'm running Glade fine in XP right now. I had been looking for that documentation earlier, but wasn't able to find it. I'll try wxWidgets and see what I can do with that.
Edit: Well, I don't know C++ that well, but I'll see what I can do with it to make it work...
Edit: Well, I don't know C++ that well, but I'll see what I can do with it to make it work...
Visit my site at http://nerdyproductions.sobertillnoon.com
PokéGen on Sourceforge:
http://www.sourceforge.net/projects/pokegen
ticalc profile
PokéGen on Sourceforge:
http://www.sourceforge.net/projects/pokegen
ticalc profile
well....I dont have too....but Ive got a exam week coming up, and then next semester Ill be taking it as aclass
KermMartian wrote:
Ouch...I finished exams the Monday before Christmas.
I like exams, they boost my grade, and I get A+'s on them without studying.
I surprisingly tend to pwn English, although Math can present problems...probably because I'm programming instead of paying attention.
lol, how did this go from PokeModr to exams?
Anywho, I was top 14 in my state between Math and English for the graduation exams, which has like several thousand students... I didn't study either...
Anywho, I was top 14 in my state between Math and English for the graduation exams, which has like several thousand students... I didn't study either...
Well, I'd like to call an OT call.
If anyone wants to know what I did in MathCOunts, just read my bio on my site.
If anyone wants to know what I did in MathCOunts, just read my bio on my site.
Visit my site at http://nerdyproductions.sobertillnoon.com
PokéGen on Sourceforge:
http://www.sourceforge.net/projects/pokegen
ticalc profile
PokéGen on Sourceforge:
http://www.sourceforge.net/projects/pokegen
ticalc profile
kirb wrote:
I'm running Glade fine in XP right now. I had been looking for that documentation earlier, but wasn't able to find it. I'll try wxWidgets and see what I can do with that.
Edit: Well, I don't know C++ that well, but I'll see what I can do with it to make it work...
Edit: Well, I don't know C++ that well, but I'll see what I can do with it to make it work...
its a win32 glade port
As for knowing C++, if you knew enough C to work with GTK, then it won't take long to learn enough C++ to use wxWidgets
wxWidgets also has some GUI designers, with DialogBlocks and wxGlade coming to mind...
Just to understand why i'm arguing for wxWidgets, open up GAIM (or the GIMP) in windows, and you'll notice alot of the dialogs (like open-file) look out of place in windows, and don't match the ones of, say, notepad (which uses the standard windows dialogs) This is because GTK doesn't use win32 native dialogs, and instead has its own. wxWidgets is different in that it uses as much native stuff as it can (threads, network calls, GUI, pictures, etc...), so that it blends seamlessly into the current OS (it will even arrange the YES-NO-CANCEL buttons in pop-up dialogs to be in the OS's "accepted" arrangement )
KermMartian wrote:
Just for the record, GIMP's / GTK's win formatting really sucks, with the multiple windows and all.
thats a design choice, not a fault with GTK for win (thats how most linux apps are. rather than being bound into a container, they are free floating - you get used it it eventually, although sometimes it can be annoying...)
rivereye wrote:
that explains GAIM's use of the taskbar. I hate that, but can't run Trillian on the lappy
What's wrong with GAIM's taskbar? (refresh my memory of what you are talking about, its been awile since i've used trilli or GAIM in win)
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