Flimbo's Quest was an obscure game released in 1990 for Amiga, C64, and (not as good port) Amstrad CPC. People found it too generic, but many players also ended up loving the game and its musical score. I'm working on a "port" for the 83/84+ family in Axe Parser, but 3 things I have never done and have no experience on are blocking my way:
1. Scrolling tilemap (platforming perspective)
-I've seen and tried many tutorials for top-down tilemappers, but none of them were conventional for a platforming game.
2. Horizontal bullets with a limit of about 4 on screen
-I've done this before, but it takes up all my variables. I know a list/matrix can work but I'd need a demo. I swear I've seen a shockingly simple way.
3. Splitting into multiple prorams
-I've used Axe often to test things and once had a non-scrolling platform engine. The blocks had to draw individually and the whole thing was a mess. I need to know how people compile multiple things into one, I think it's subroutines?
One thing I can figure out myself within a few days is using grayscale. Usually I dropped 2 pics onto each other, one with the grey ares white, one with black, then cleared and repeated.
These were my BASIC days and I have no knowledge of the "back buffer" or whether it's mandatory to use. A bigger problem is: How do I convert images like this to hex and how do I display them?!
The reason this is not in a help section is that when these problems clear up, I'm going to put all of my progress here.
1. Scrolling tilemap (platforming perspective)
-I've seen and tried many tutorials for top-down tilemappers, but none of them were conventional for a platforming game.
2. Horizontal bullets with a limit of about 4 on screen
-I've done this before, but it takes up all my variables. I know a list/matrix can work but I'd need a demo. I swear I've seen a shockingly simple way.
3. Splitting into multiple prorams
-I've used Axe often to test things and once had a non-scrolling platform engine. The blocks had to draw individually and the whole thing was a mess. I need to know how people compile multiple things into one, I think it's subroutines?
One thing I can figure out myself within a few days is using grayscale. Usually I dropped 2 pics onto each other, one with the grey ares white, one with black, then cleared and repeated.
These were my BASIC days and I have no knowledge of the "back buffer" or whether it's mandatory to use. A bigger problem is: How do I convert images like this to hex and how do I display them?!
The reason this is not in a help section is that when these problems clear up, I'm going to put all of my progress here.