okay, well I have this wonderful period of time coming up, under the name of Spring Break. I'm planning to release a very updated version of Raptor by next Tuesday, which will fix the following:
:: 20 more types of enemies; re-vamped, cooler bosses; 8 more stages, and a final boss
:: Rookie, Pilot, and Starfighter difficulties (correspond to Easy, Normal, Expert)
:: Bullets will be many shades brighter in needed cases
:: Only 4 enemies maximum per wave, instead of 8, in every difficulty
:: Rate of baddie bullet genesis, amount of baddie health, amount of money dropped on average by baddies, etc. varies between difficulties
:: Difficulties played at will be showed in highscores, so you can have bragging rights for beating "DAL" in Starfighter mode -- I'm making sure "ASH" is unbeatable without les hax, though (think the highscore entry "FLYN" in Tron
)
:: Cheats being removed (well, at least you'll think so -- good luck finding them!)
:: additional reasoning for shields (will cost more than lives, but when penetrated you don't die instantly -- good for intense battles)
Crazy ideas for the far future:
:: Customizable enemy and player skins, using a spritesheet in Storage memory (similar to how some of those "rare" phoenix versions allow)
:: 2 player co-op through link cable
:: 1-on-1 player battle over link cable