I am making a port of Lose Lose, originally for the computer.
So far, I have the basic structure of the game complete, but still must add couple of perks (i.e. deleting files) to separate this from a generic scrolling shooter.
For visual aid:
Also, not all my sprites are original. I was trying to make them all 8x8 or smaller sprites, because they filled up too much of the screen when they were bigger, but I still need about seven or eight of them. And so when I made all my sprites, several ran together a bit (not easy to differentiate when scrolling). Hence the sprites from Phoenix and Quigibo.
Is this all right, or should I revert to what I was doing before? I'm simply not a spriter in the first place and 8x8 sprites limit creativity.
So far, I have the basic structure of the game complete, but still must add couple of perks (i.e. deleting files) to separate this from a generic scrolling shooter.
For visual aid:
Also, not all my sprites are original. I was trying to make them all 8x8 or smaller sprites, because they filled up too much of the screen when they were bigger, but I still need about seven or eight of them. And so when I made all my sprites, several ran together a bit (not easy to differentiate when scrolling). Hence the sprites from Phoenix and Quigibo.
Is this all right, or should I revert to what I was doing before? I'm simply not a spriter in the first place and 8x8 sprites limit creativity.