- [DCS Contest Entry] Yumé
- 29 Jul 2010 11:08:49 pm
- Last edited by TsukasaZX on 30 Jul 2010 12:01:30 am; edited 1 time in total
Yumé (from Yume, Japanese for dream) is an adventure game about a young girl named Nanami who constantly dreams about a strange world.
One night, however, the dream imprisons her and she is unable to wake up. To make matters worse, the longer she remains in this Dream World (informally called Yumé), the weaker she feels as something or someone in Yumé is draining her life force. Thus, Nanami needs to find a way to wake up from her nightmarish dream before she loses all of her life force and dies for real.
Yumé is non-linear. It's entirely up to the player where to go and how to explore the Dream World. Your "Life Force" gauge is slowly but constantly draining. You can restore your Life Force by searching for Life Energy Orbs that are scattered around. No worries, they respawn if you leave the room and come back.
There are lots of traps and mysteries in the Dream World so you need to be careful. You can't save so one wrong move and it's permanent Game Over.
From left to right: the current Title screen; the Storyline screen; and a gameplay screen showing a demo room, Nanami's sprite, a small Life Energy Orb (currently worth 10 Life Force), and the current HUD design.
In terms of DCS7, Yumé will have:
- DCS's xLIB integration
- a DCS Icon
- usage of the DCS Header to unarchive subprograms
- (probably) some usage of DCS-Lib, at least StringWidth.
Oh, and for those wondering, this game was indeed somewhat inspired by the adventure game Yume Nikki.
One night, however, the dream imprisons her and she is unable to wake up. To make matters worse, the longer she remains in this Dream World (informally called Yumé), the weaker she feels as something or someone in Yumé is draining her life force. Thus, Nanami needs to find a way to wake up from her nightmarish dream before she loses all of her life force and dies for real.
Yumé is non-linear. It's entirely up to the player where to go and how to explore the Dream World. Your "Life Force" gauge is slowly but constantly draining. You can restore your Life Force by searching for Life Energy Orbs that are scattered around. No worries, they respawn if you leave the room and come back.
There are lots of traps and mysteries in the Dream World so you need to be careful. You can't save so one wrong move and it's permanent Game Over.
From left to right: the current Title screen; the Storyline screen; and a gameplay screen showing a demo room, Nanami's sprite, a small Life Energy Orb (currently worth 10 Life Force), and the current HUD design.
In terms of DCS7, Yumé will have:
- DCS's xLIB integration
- a DCS Icon
- usage of the DCS Header to unarchive subprograms
- (probably) some usage of DCS-Lib, at least StringWidth.
Oh, and for those wondering, this game was indeed somewhat inspired by the adventure game Yume Nikki.