This is something I will compile info for one of the next tutorials for the BE newsletter. I don't have time this minute, I will add stuff in a lil bit.
>length
>sub
>Concatenation with +
>inString
and where to use them and not to use them
Indeed. Perhaps strings vs Matrices vs Lists for level storage?
true, Lists, creatable, Matrix, easy to manage, String, fastest to render
Mine uses Strings and Matrix, fast rendering, and the hit detection is fast
Good call. K, now let's give Dan a chance to post.
For map data and hit detection:
http://tifreakware.calcgames.org/downloads/aticlefiles.zip
That just shows the list/matrix/string methods, but does not include all the cool things strings can do.
I will begin compiling tommorrow, when I have time, since I am going X-Mas shopping tonight...
Sounds good. I got all my shopping done this morning.
I haven't forgotten about this, I have been busy, and I need to bust out my calc and test out a game or two... O_o
K, I'll be patient then.
Besides, you still have to get elfprinces stuff done...
Kevins tutorial is gonna be a slight pain, since when he wrote it, his english wasn't all that great...

It will be a nice challenge to fix the grammar...
Yeah, I felt like doing the same to the fastRPL tutorial until I came to my senses and remembered all the things I already have to do.
lol, there is a really good chance I might do it, once I get done learning php to make my archives script.
You're welcome to use mine if you want...
Kerm, could I use you archive script, see if it is what I want?
Sure, only problem is it's not quite done.
I'll give you it as soon as it's done, I need to finish file views.
ok
/me hopes this gets done soon
Cool, you're archiving your files on your site?
that is kind of the point
KermMartian wrote:
Yeah, I felt like doing the same to the fastRPL tutorial until I came to my senses and remembered all the things I already have to do.

We could get Kevin to translate it for us
Quote:
true, Lists, creatable, Matrix, easy to manage, String, fastest to render
Mine uses Strings and Matrix, fast rendering, and the hit detection is fast
http://www.unitedti.org/index.php?showtopic=4103