Ive started a 3d maze engine, could probably be used for other stuff...its in Basic and is mad fast....what do you think?
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You could always just use the UT2 engine...it's essentially a 3D maze engine with hawt gfx + item pickups.
KermMartian wrote:
You could always just use the UT2 engine...it's essentially a 3D maze engine with hawt gfx + item pickups.
but Im doing it from scratch for fun
anyway, I've got rendering essentially done in 80 minutes of work, except for some problems with the details 3 hallways down....Ill post a screeny if I can....Dad confiscated my calc, for programming during assigened clean up time ( )
Not bad...just keep in mind that if you have some extra processing power left over, it looks more realistic to vanish along y=x^2, not y=x.
Well it renders in under half a second on my 84+SE, but Im redoing it so it will render rooms properly, and not just hallways
well it was at 453 bytes, but I was playing with my new USB 5-in-1 cable that I got for Christmas, and usbdrv8x reset my RAM.... oh well, Im spending 4 hours in the car tomorrow, so I should be able to redo it then, and it wasn't the bi either....pretty much a series of If-Then-Line()-Else-Line()-End
done with the renderer, and it can render any 3*3 section of a matrix correctly as long as the place where you are standing is empty
101
001
1Y1
the Y represents where you are and has to be 0. next thing Im doing is adding navigation
renders between .2 and 1.2 seconds depending on complexity of rendering
101
001
1Y1
the Y represents where you are and has to be 0. next thing Im doing is adding navigation
renders between .2 and 1.2 seconds depending on complexity of rendering
KermMartian wrote:
/me requests new screenshots.
/me plans to post new screen shots when I get home to my link cable
I have implemented moving around too, but its not that great cause Im having trouble with turning
what do you think?
http://rancidmoose.freespaces.com/maze3d.zip
http://rancidmoose.freespaces.com/maze3d.zip
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