That's right, I'm making another calc game. It will be a port of none other than:
(title screen above just a mockup at this point, is not in this version of the game)
As of now, this is an extremely early pre-pre-alpha v0.0.0.0.1.0 version of the game, so do not expect anything more out of it than what it gives as of now.
For those who don't know what that is, it is an NES game featuring the mascot of 7-Up, Cool Spot, which takes on a style similar to that of Othello (Reversi for some people). You can duplicate spots on the board by placing them 1 square away, or move spots on the board by placing them 2 squares away. If there are spots of the opponent's color directly around the ending square, it flips them to your color. Fun concept, and interesting to play.
What I hope to do is to make the magic of that game (yes, even the animations Spot does during moves) appear on my TI-84+ calculator. Sure, this would be simple to program in TI-BASIC, and I may do that at one point as well, but I don't simply want it for the gameplay. I want to test myself to see if I can recreate the stunning visuals in 3-level grayscale on a 96x64 pixel screen. So far, I think I did a good job with the "spot selected" animation.
(I swear, grayscale looks fine on-calc. I don't know how to Wabbitemu settings
)
ARROW KEYS - Move your cursor
2ND - Select spot and destination spot
CLEAR - Exit at any time
I have implemented a semi-playable 2 player version (one player takes a turn, then the other, etc). There is no spot flipping yet. Game over and "winning" is also not handled at all, so you must quit out if the board gets full or you cannot move any pieces.
Source code is here. Compiled program is here.
With that, it's back to sprite editing and coding. Give me feedback, tell me what you think!

(title screen above just a mockup at this point, is not in this version of the game)
As of now, this is an extremely early pre-pre-alpha v0.0.0.0.1.0 version of the game, so do not expect anything more out of it than what it gives as of now.
For those who don't know what that is, it is an NES game featuring the mascot of 7-Up, Cool Spot, which takes on a style similar to that of Othello (Reversi for some people). You can duplicate spots on the board by placing them 1 square away, or move spots on the board by placing them 2 squares away. If there are spots of the opponent's color directly around the ending square, it flips them to your color. Fun concept, and interesting to play.
What I hope to do is to make the magic of that game (yes, even the animations Spot does during moves) appear on my TI-84+ calculator. Sure, this would be simple to program in TI-BASIC, and I may do that at one point as well, but I don't simply want it for the gameplay. I want to test myself to see if I can recreate the stunning visuals in 3-level grayscale on a 96x64 pixel screen. So far, I think I did a good job with the "spot selected" animation.

(I swear, grayscale looks fine on-calc. I don't know how to Wabbitemu settings

ARROW KEYS - Move your cursor
2ND - Select spot and destination spot
CLEAR - Exit at any time
I have implemented a semi-playable 2 player version (one player takes a turn, then the other, etc). There is no spot flipping yet. Game over and "winning" is also not handled at all, so you must quit out if the board gets full or you cannot move any pieces.
Source code is here. Compiled program is here.
With that, it's back to sprite editing and coding. Give me feedback, tell me what you think!