- [Prizm] My Simple RPG
- 17 Sep 2011 03:35:01 pm
- Last edited by Sarah on 02 Dec 2011 08:35:13 pm; edited 6 times in total
ENTER: FIRST POST UPDATE.
The following features are up and running:
-Efficient map/block movement rendering
-Efficient map interchange
-Special map properties
-Level/Stat system
-Damage formulas
-Turn based battle system
-Save feature with three different slots
-Story battles
-Sign/NPC text system that only reloads the part of the map that the text covered up
-Menu system
-Item/Magic/Equip systems
-Alot more I'm too lazy to update.
Below are some screenshots:
Below are some OLDER screenshots:
The latest version of my RPG can be found here.
Please keep in mind it is nowhere near finished. You should at least have OS v1.03 so that the LOCATE bug is fixed on your Prizm.
To do list:
-Add code to prevent the use of magic if you don't have enough MP to use it.
-Finish coding all spells.
-Add in special battle elements.
-Fix saving
-Make magic gates function
-Figure out what else to add the progress menu and add it in.
-Find a way to optimize NPCTXT.
-Find good damage formulas
-Find where I can combine programs and where I should create new ones for optimization.
-Find a way to have more than one treasure chest or door on a single map(This would involve changing my entire door/chest system, but would be helpful)
After finishing everything else:
-Map the rest of the game world
-Add more enemies
-Add rest of the story line
-Implement dungeons
-Add endgame sequence
-Add more treasure chests
The following features are up and running:
-Efficient map/block movement rendering
-Efficient map interchange
-Special map properties
-Level/Stat system
-Damage formulas
-Turn based battle system
-Save feature with three different slots
-Story battles
-Sign/NPC text system that only reloads the part of the map that the text covered up
-Menu system
-Item/Magic/Equip systems
-Alot more I'm too lazy to update.
Below are some screenshots:









Below are some OLDER screenshots:





The latest version of my RPG can be found here.
Please keep in mind it is nowhere near finished. You should at least have OS v1.03 so that the LOCATE bug is fixed on your Prizm.
To do list:
-Add code to prevent the use of magic if you don't have enough MP to use it.
-Finish coding all spells.
-Add in special battle elements.
-Fix saving
-Make magic gates function
-Figure out what else to add the progress menu and add it in.
-Find a way to optimize NPCTXT.
-Find good damage formulas
-Find where I can combine programs and where I should create new ones for optimization.
-Find a way to have more than one treasure chest or door on a single map(This would involve changing my entire door/chest system, but would be helpful)
After finishing everything else:
-Map the rest of the game world
-Add more enemies
-Add rest of the story line
-Implement dungeons
-Add endgame sequence
-Add more treasure chests