I am workin on one...
On that note, once I kill all the bugs I can find in aod82/83/83+/85/86, Where would one submit the games for 1337ness?
Interesting prog, although the description starts out n00bishly:
http://www.ticalc.org/archives/files/fileinfo/349/34947.html
http://www.ticalc.org/archives/files/fileinfo/349/34947.html
Yar, so do I
Also, we need to get people (including ourselves) to do a quick writeup of whatever projects we have in the works.
Also, we need to get people (including ourselves) to do a quick writeup of whatever projects we have in the works.
Yeah... http://tifreakware.calcgames.org/tifreak8x/main.htm
That is a list of my projects, the only pages I believe are complete are for the AOD series, and most of the pages for the RPGSK are available. All other page will redirect you to my 404 page...
That is a list of my projects, the only pages I believe are complete are for the AOD series, and most of the pages for the RPGSK are available. All other page will redirect you to my 404 page...
I still need to finish mine. *sigh* Maybe I can get both tutorials complete tonight, so I can get back on the projects pages.
Do you like how it is set up so far? Anything I should change?
Do you like how it is set up so far? Anything I should change?
you want a short description of my projects?
Currently Rivereye Studios is currently moving to a new site design, same location though. Even though it is not finished yet, it has been made the main section of the site.
Once this is done, we will continue work on the RPG project that was stalled to make way for the new site. There is a complete working and bugless walking engine availible at http://www.rivereye.net/A.zip Work on the battle engine will be started soon, then the intergration of the two. After that, releases will be on a limited scale to not reveal the story line. If you wish to become one of the testers, please visit the forums at http://www.rivereye.net/forums and let me know.
Currently Rivereye Studios is currently moving to a new site design, same location though. Even though it is not finished yet, it has been made the main section of the site.
Once this is done, we will continue work on the RPG project that was stalled to make way for the new site. There is a complete working and bugless walking engine availible at http://www.rivereye.net/A.zip Work on the battle engine will be started soon, then the intergration of the two. After that, releases will be on a limited scale to not reveal the story line. If you wish to become one of the testers, please visit the forums at http://www.rivereye.net/forums and let me know.
Here's one for me.
Cemetech's most important project at the moment is Doors CS. I am moving steadily towards a completely stable version that I will release as Doors CS 5.4, which will then be converted into an app as Doors CS 5.5. Once this is complete, I shall add the various features that will eventually turn it into Doors CS 6. In addition, I am producing a website to be the new dedicated home of Doors CS; it can be found at http://DoorsCS.cemetech.net . Cemetech's second most important project is SourceCoder 2, which despite the recent departure of Brazucs should still go to completion. Finally, the Cemetech website will be undergoing the usual performance tweaks and occasional improvements over time.
Cemetech's most important project at the moment is Doors CS. I am moving steadily towards a completely stable version that I will release as Doors CS 5.4, which will then be converted into an app as Doors CS 5.5. Once this is complete, I shall add the various features that will eventually turn it into Doors CS 6. In addition, I am producing a website to be the new dedicated home of Doors CS; it can be found at http://DoorsCS.cemetech.net . Cemetech's second most important project is SourceCoder 2, which despite the recent departure of Brazucs should still go to completion. Finally, the Cemetech website will be undergoing the usual performance tweaks and occasional improvements over time.
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