Nice work! This is pretty fun to play, and I especially like the variation of the stages - they feel different every time, both gameplay-wise and visually (the background). I also like those dialog boxes that you made - they look clean and modern. However, as usual there are a few things I'm going to list that can become better...
- The ground is pure black. It works, but it would look better if it wasn't a solid color.
- When aiming and changing from 100 to 99 degrees, the last 0 remains, making it look like you're at 990.
- The edges of the thing that the tanks shoot and the arrow that shows where it is when it's above the screen are a bit jagged.
- Much of the game takes place above the screen, so it's hard to get an idea of how the shot is really traveling.
- The 3-bit issue. (I know that you already know about this
)
- If the Quit option doesn't work, it shouldn't be there.
There are also a few issues with the .g3a that you might not really care about.
- 0x0010 and 0x0014 are using the old method of calculation. (Did Tari fix this in the newest version of mkg3a?)
- The name (0x0040) of the add-in is oblitr8.g3a, not Obliterate. This issue also exists with the localized names (except for Spanish?), and the internal name (0x0060) which is completely screwed up (appears as @OBLIR8.G3).
- The version number is 01.00.0000. (Does mkg3a support setting the version number?)
- The eActivity information is present. It shouldn't be there since this add-in doesn't support eActivities.
- You didn't use my icon background.