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Hello,
Could I have a z80 routine that outputs a number in base-10? Preferably simple or well-commented, so I can easily port it to KnightOS.
SirCmpwn wrote:
Hello,
Could I have a z80 routine that outputs a number in base-10? Preferably simple or well-commented, so I can easily port it to KnightOS.

Something like you enter 1000 and it gives back 10^3?

or you enter 10^3 and it gives you 1000?
How is the number stored?

Here's one technique (in pseudo-code) that works quite well and is simple to understand. It'll work between -999 and +999; I'm sure you can tell how to scale it up.

Code:
```number = 123 ' handle negative numbers. if number < 0    display '-'    number = -number end if ' counters for the three possible output digits. hundreds = 0 tens = 0 units = number ' count the number of hundreds. while units > 99    hundreds = hundreds + 1    units = units - 100 end while ' count the number of tens. while units > 9    tens = tens + 1    units = units - 10 end while ' the condition is to strip leading zeroes. if number > 99    display '0' + hundreds end if if number > 9    display '0' + tens end if ' we always want to display the units. display '0' + units```
I hope the source you released doesnt have a font to far from the original OS's or this might make peoples suggestions a little more difficult...
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Anakclusmos wrote:
I hope the source you released doesnt have a font to far from the original OS's or this might make peoples suggestions a little more difficult...
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I don't see why it would matter at all; a digit is a digit is a digit. For what it's worth, I agree with Ben's pseudocode, which would be both easy to implement and easy to modify to a different range if necessary.
it would mean a change in the math, if the original tios uses a font with the numbers lined as 0123456789 and sircmpwn uses 1234567890 it could throw a little issue with some routines.
Anakclusmos wrote:
it would mean a change in the math, if the original tios uses a font with the numbers lined as 0123456789 and sircmpwn uses 1234567890 it could throw a little issue with some routines.
Ahhh, I see what you're saying, you mean which characters have which ordinal values, that's a good point. I'd hope he at least follows ASCII standard for the numbers and lowercase and uppercase letters, the way TI did.
I follow standard ASCII. I can probably use Ben's psuedocode. The number should be stored in HL, by the way.
SirCmpwn wrote:
I follow standard ASCII. I can probably use Ben's psuedocode. The number should be stored in HL, by the way.
So are you going to start writing the code based on Ben's pseudocode and show us what you come up with?
Yes, after looking around a bit more.
SirCmpwn wrote:
Yes, after looking around a bit more.
And have you happened to discover anything exciting or more optimal in the course of your looking-around?
Wow, I found this awesome website that has routines for everything you'd ever want to do to numbers in z80! Here's the routine I was looking for: Routine
SirCmpwn wrote:
Wow, I found this awesome website that has routines for everything you'd ever want to do to numbers in z80! Here's the routine I was looking for: Routine
Funnily enough, I've used that exact routine from that site before in Invalid Tangram. Just shows to go you the value of a little JFGI. Make sure you understand the code, though - it's useless to you if you lift it without understanding how it works imho.
I actually went to Google several times, without success. I eventually just searched for "z80 routines," which is where I got this.
SirCmpwn wrote:
I actually went to Google several times, without success. I eventually just searched for "z80 routines," which is where I got this.
No, I'm sure you did; I was commenting on the general surprising breadth and depth of information that may be found on the internet with a bit of clever searching.
KermMartian wrote:
No, I'm sure you did; I was commenting on the general surprising breadth and depth of information that may be found on the internet with a bit of clever searching.

Ah, "JFGI" indicated you thought otherwise.
SirCmpwn wrote:
KermMartian wrote:
No, I'm sure you did; I was commenting on the general surprising breadth and depth of information that may be found on the internet with a bit of clever searching.

Ah, "JFGI" indicated you thought otherwise.
JFGI is my general reference to the act of Googling stuff; no judgement is intended from it unless I specifically command someone to JFGI.
Okay, got it.
Here's a routine of my own design to do the reverse process - take an ASCII string representing a number between 0 and 65535, and store it in HL:

Code:
```; DE == pointer to number to convert ; HL == Output ASCIIToDec:    ld hl, 0    ld bc, 10000    call NumConvert    ld bc, 1000    call NumConvert    ld bc, 100    call NumConvert    ld bc, 10    call NumConvert    ld bc, 1 NumConvert:    ld a, (de)    sub a, '0' ConvertLoop:    or a    jr z, ConvertLoopDone    add hl, bc    dec a    jr ConvertLoop ConvertLoopDone:    inc de    ret```
That only works if you have a 5-character string though, right? You would need to have input string "00001", for 1.

Here is a routine I made a while back that will parse a string of undetermined length, stopping at the first non-digit:

Code:
```;Start with 0   ld hl,0 digitLoop: ;Read character and make sure it is a digit   ld a,(de)   sub '0'   cp 10   jr nc,notADigit ;Increment pointer   inc de ;Multiply HL by 10   ld b,h   ld c,l   add hl,hl   add hl,hl   add hl,bc   add hl,hl ;Add the digit value in A to HL   add a,l   ld l,a   jr nc,digitLoop   inc h   jr digitLoop notADigit:```

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