I'm working on Game of Life for the Prizm, I'm pretty close to done. Here's a screen shot:

I'm working on making the colors customizable, and if I feel really ambitious, I'll make the size customizable.
How big are those cells, about 4x4? How's the speed? I saw it running on HaveCalc: Prizm, but I couldn't judge the speed well.
wow, that looks great ^-^ however, one suggestion besides customizeable size/color is the option of having to keep that grid -- personally I think that the grid looks nice and all, but requires a certain color to make it look less "hectic" -- because red and black look kinda bright like that Shock
They are 6x6, and the speed is just fine. It's not super-fast, but it's not terrible.
Here's Gosper's Glider Gun:
Yeah, I see what Ashbad is saying. Any chance of a lighter grid, maybe a medium gray or something?
Well, while I'm working on the colors, here's a download link:
http://merthsoft.com/GoL.G3A
merthsoft wrote:
Well, while I'm working on the colors, here's a download link:
http://merthsoft.com/GoL.G3A
/me gives it a test.
KermMartian wrote:
merthsoft wrote:
Well, while I'm working on the colors, here's a download link:
http://merthsoft.com/GoL.G3A
/me gives it a test.

/me already gave it a test. Looks awesome Smile The controls are a little sensitive, but I don't think much can be done about that. It would also be cool (And memory intensive) to have a bunch of well know GoL set ups, like glider guns, etc.
What do you mean by the controls being a bit sensitive? I believe Merth said that he added debouncing to avoid that. And I absolutely agree on the GoL demos.
The arrow keys are kind of difficult to get the cursor to certain spots. Like, trying to move it exactly one down and to the right is difficult (for me). The debouncing was for the F# keys, iirc.
Alright, I've uploaded a version to the archives:
http://www.cemetech.net/programs/index.php?mode=file&path=/prizm/games/PrizmLife.zip


read me.txt wrote:
To come:
- Better graphics drawing (hopefully being able to use all the colors)
- Better key handling (specifically the arrow keys, and the MENU button)
- Alternative rule sets
- Control over ranom population density
- "Stamps" (pre-programmed patterns)
now, this looks great Smile I find it MUCH easier to look at, and the color options are even better!

Sorry to say I can't test on HW -- I have no prizm Sad however, if my plan goes correctly, I will splurge and buy one at Best Buy by Friday, and I can test it then Wink
Yeah, I had a hard time figuring out the best color setting. Once we figure out a better way to handle drawing stuff so it uses non-posterized colors, I'll be able to make it look even better.
I actually find the options you set it to work very well on human eyes Smile It's a lot better than Red on white, that's for sure.
Did you make a video of this yet, Shaun? As soon as I write up my Beginners' Guide thread and have a little more to show on Obliterate, I'll have to compose a new news article with our projects. Hopefully Tanner will have gotten a screenshot or two by then so we can mention his project (was it Pong?).
I'll work on a video right now.
*Youtube bump*
*update bump*
I've added custom rule sets!
Download:
http://www.cemetech.net/programs/index.php?mode=file&path=/prizm/games/PrizmLife.zip
Youtube:
Double post, just kidding, that is awesome merthsoft, great job!
calcman wrote:
Double post, just kidding, that is awesome merthsoft, great job!
Nearly 48 hours is a bump, not a double-post, especially when it's an important project update. Smile Merth, nice, I'm glad that you decided to go with the inversion in the rule setting screen. And yay, you updated it in the archives!
  
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