By popular demand, I've decided that the first game that I will attempt to make for the Casio Prizm in C will be a port of Obliterate 1.0, my scorched earth / tanks-style game for the TI-83+/84+ series. C is going to make my life so much easier in terms of math, the AI, etc. I'll still have to deal with fixed point (no FPU in a calculator??), but it's gonna be fun, I think. I upgraded SourceCoder to be able to generate sprites and images in the 16-bit Prizm image format (take note, Prizm coders!), and I've mocked up the Obliterate icon and title screen and successfully compiled it onto my Prizm. I'm afraid that the photo doesn't do it justice at all, so I also uploaded the raw titlescreen image.


