I think I would redirect it to the download page of dcs7.2 beta, not the wiki. Smile
Sorunome wrote:
I think I would redirect it to the download page of dcs7.2 beta, not the wiki. Smile
Well, the wiki has a whole bunch of download links, which will save me having to update the redirect for each new DCS version, so I'm happy.
*Bump* I started programming a text-based Black Jack game, one player against the computer. Smile
EDIT: Coz I noticed that it weren't the exact Black Jack rules i renamed the program to "Chance" and let the twisted rules how they are. Smile

BIG EDIT: I started yesterday a graphical RPG in basic with the DCSB libs and I wrote a nice routine that lets the character walk around in a room. But the problem is that if I add more functions it will be slow, coz the moving is not the fasted yet. So here's the code:

Code:
:real(7,0
:identity(5,"7E7E1E78FF924924551FF800FFFF3FFCFFFFFFFFAA200400A5BD4992FF4924925547E20099C3318CFFFFFFFFAA8811007E7E25A4FF92492455881100A5DB2DB4FFFFFFFFAA47E200BDFF6186FF492492552004007E7E7E7EFFFFFFFFAA1FF800",0,0,12,8,0,0,0
:identity(5,"00007FFE3CFFFF8001667C7C91F95AC7C7AA053C4444AA0542E7C791F942447C80013CC7FF7FFE24",0,8,5,8,0,0,0
:real(9,1,11,1
:real(9,2,11,1
:real(0,0
:[[4,4,4,4,4,4,5,6,7,12,5,6][4,4,4,4,4,4,11,11,11,11,11,11][4,6,7,13,6,7,11,11,9,10,11,11][4,14,15,11,11,11,11,11,11,11,11,11][4,11,11,9,10,11,11,11,11,11,11,11][4,16,11,11,11,11,11,11,11,11,11,11][4,4,4,4,4,4,4,4,4,4,4,4]]→[A]
:[[0,0,0,0,0,0,0,0,0,1,0,0][0,0,0,0,0,0,1,1,1,1,1,1][0,0,0,0,0,0,1,1,1,1,1,1][0,1,1,1,1,1,1,1,1,1,1,1][0,1,1,1,1,1,1,1,1,1,1,1][0,0,1,1,1,1,1,1,1,1,1,1][0,0,0,0,0,0,0,0,0,0,0,0]]→[B]
:1→A
:3→B
:0→F
:real(2,0,0,0,12,56,0,12,0,7,11,0,8,0
:real(1,8A,8B,1,8,11,0,0,0,0,1
:Repeat (C=26 and A=11) or (C=25 and B=0
:If C
:Then
:real(2,0,0,0,12,56,0,12,0,7,11,0,8,0
:If C=26
:[B](B+1,A+2→D
:[B](B+1,A→E
:A+(C=26)(D=1)-(C=24)(E=1→A
:[B](B+2,A+1→D
:If C=25
:[B](B,A+1→E
:B+(C=34)(D=1)-(C=25)(E=1→B
:If C=24
:2→F
:If C=25
:1→F
:If C=26
:3→F
:If C=34
:0→F
:real(1,8A,8B,1,8,11,F,0,0,0,1
:DelVar C
:End
:getKey→C
:End
:Pause

Oh, and another thing, if you copy it to a program you might notice that the sprites are a bit stupid. I could need someone who can make good 8x8 sprites and as I'm not good at inventing a story I could need someone who could invent me a story. Of course I'll give credits. Smile
*Bump* Chance is finished! But be sure to read the post above. Smile
Sorunome wrote:
*Bump* Chance is finished! But be sure to read the post above. Smile
Accepted into the archives! What kinds of 8x8 sprites do you need, exactly? I'd be happy to help if I can.
KermMartian wrote:
Accepted into the archives! What kinds of 8x8 sprites do you need, exactly? I'd be happy to help if I can.

Have you already made that cod above into a program? I could need a better character (all directions), better NPC, better door, also a door open, better window, maybe a door at the lower side, outside tiles etc. As yo see, a lot. Smile Oh, and if you wonder how I made these long sprites, my friend programmed a sprite editor that allows larger sprites, I'll upload it maybe.

EDIT: My bro makes the storyboard. Smile
No, I didn't try that source code as a program yet. I'll feed it into SourceCoder and give it a try; I presume from glancing at the code that it generates the sprites?
Yeah, It genereates the sprites, even thought my current code is a LOT different: I put first the engine to walk in a seperate program, so that it is more easy to let the person move from screen to screen.
Sorunome wrote:
Yeah, It genereates the sprites, even thought my current code is a LOT different: I put first the engine to walk in a seperate program, so that it is more easy to let the person move from screen to screen.
I gave the program a try, and I must say that I quite like it even as it is, without any modifications of the sprites. If I had to make any modifications at all, I might make the doors one pixel taller, and change those eye-shaped things made of two side-by-side sprites to something different. I like the NPC and player sprites and the wall sprites a lot.
Oh, thanks, but is a bit to late, coz I modified the sprites for walking left/right. And i restarted a lot and started now with outdoor and have water sprites and grass ones. I'll might make a screenie! Smile BTW, is there a different way to execute a archieved program with the DCSB libs exept the xLib version? I quite don't like that one.....
*Bump*
new topic coz of rpg
--> http://www.cemetech.net/forum/viewtopic.php?p=153419#153419
Sorunome wrote:
Oh, thanks, but is a bit to late, coz I modified the sprites for walking left/right. And i restarted a lot and started now with outdoor and have water sprites and grass ones. I'll might make a screenie! Smile BTW, is there a different way to execute a archieved program with the DCSB libs exept the xLib version? I quite don't like that one.....
Copying to a temporary program using xLIB, then deleting the temporary program, is the best way to do it. It saves Flash write cycles, it's fast, and it's flexible. What don't you like about it?
The temporary programs....... I use now the modifed headder. Smile
BIG BUMP!
I brought out 4 new programs and have now currently the rank of 5 of the busiest authors. Very Happy
All programs require Doors CS.

Contrast Version 1.0
I made this program to test the DCSBLibGUI.
Download!


Sprite Version 1.0
This program creates/loads grayscale/black-white sprites every size (width in bytes and limitation of memory).
Download!


Pic3D Version 1.0
That are three 3D-grayscale pics using the cross-eye technique. It was mainly made to test 3D.
Download!


Run Version 1.0
In this neat program you have to doge/jump beneath/over objects.
Download!


Please download and comment! Smile
Wow, very nice! Run looks like a lot of fun, and congratulations on being ranked 5th. Smile
Congratulations indeed on being ranked fifth! I'm impressed how well you learned the DCSB Libs without asking me a million questions, which makes me feel encouraged that they're not insanely impossible to learn to use. Well done!
Well Kerm, I got a question: why does sum(2 (homescreen to Graphscreen) doesn't work?

EDIT:
souvik1997 wrote:
Wow, very nice! Run looks like a lot of fun, and congratulations on being ranked 5th. Smile

Hehe, thanks. I like the sprite editor most, is most usfull for me.
Sorunome, you have to add the [updateLCD] argument at the end, so that would be sum(2,1).
yep. The screen is just very wired. I thought of it being a bug.
try out:

Code:
:ClrHome
:Output(1,1,"AA
:Pause
:sum(2,1
:Pause
:Text(30,30,"A
:Pause

after the sum(2,1 the screen looks stupit......
Bump: I'm almost done programming a 2x2x2 rubiks cube. Smile
DCS is (of course) required.
  
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