So I was reading some stuff on http://www.psp-hacks.com , when I discovered that the PSP can run C and C++ code. I was thinking, if your license allows it, could you compile a version of torque(1.5, T3D has no hope of running on a PSP) as a PSP homebrew EBOOT, along with a functionally identical PC/Mac build for development? It doesn't need to have any advanced freebuild features, just the basics the demo provides. You may be wondering "what does this have to do with freebuild?" Well I'll tell you. If you successfully created an easy-to-use script-powered game engine for the PSP, you'd become a legend in the psp hacking community. This popularity would then translate into a ten or hundred fold increase in hits on this site, and on freebuild in particular. Plus, talented scripters could write a more basic single-player or ad-hoc version of TBM/Freebuild for the PSP which would then lead more people here wanting more. I cbf to find it right now, but there is a tutorial on http://www.psp-hacks.com that details how to write software EBOOTs for the PSP if you're interested, and if you made use of the newly released master keys, players wouldn't even need custom firmware to run it.
Or I could be completely wrong and this whole idea is ridiculous, in which case I'm just talking out my ass
Or I could be completely wrong and this whole idea is ridiculous, in which case I'm just talking out my ass