There's nothing special about the particles - every frame when the box is being disintegrated, a particle is created within the confines of the object with a random velocity between -32 and 32 in the x and y direction. If rand mod 16 is 0, then the particle gets deleted.
The rays are generated on the fly. This creates problems as sometimes they bias to one side, but as I'm planning to use a different outtro altogether I'm not focusing much on this.
Yeah, they do, but they're also affected by a random factor. I may have changed this a bit in the new version, however.
Aight, good to know; thanks for the clarification. This seems like it would be trivial to do in vanilla z80 ASM, yet no one seems to have done it, so perhaps if I ever get back to working on M-Game I can attempt it.
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