You can only do so much on a calculator and, with my skills, that so much is barely anything at all. So, I've decided to take the next step up and swap to programming in C with Allegro. But what would I make? Obviously, the answer is a Yumé game!
Yumé: The Eternal Dreams
The Eternal Dreams is a combination game. It serves as both a PC rebuild of Yumé and Yumé 2: Rika's Story (the original calc version I am building along side ) and will include all of what was slated to be Yumé 3: Finality. The PC game will have 3 chapters --Nanami Chapter, Rika Chapter, and Finality-- that correspond to each original game.
For those who don't know anything about the Yumé series, here's a brief synopsis: There exists a strange world beyond our reality known only as the Dream World. It is a desolate world devoid of animal life. All who walk its grounds find that an unseen force slowly consumes their life, unrelenting until they perish. In Yumé, a 10 year old girl named Nanami finds herself trapped in this Dream World and must find a way to escape. In Yumé 2, Nanami's friend Rika finds herself trapped as well. In Yumé 3, both girls work together to solve the mysteries of the bizarre realm.
However, this won't be just a straight up PC port. There are several differences between the calc and PC versions:
- Nanami Chapter will have a larger Dream World to explore with more plot and events
- The explorable area of Nanami Chapter will be explorable in Rika Chapter as well
- Instead of "Life Force Orb" pick-ups as the primary healing method, there will be special statues throughout the Dream World that radiate a "sanctuary aura", in which the draining effects of the Dream World do not pervade and your Life Energy will gradually restore on its own
- The addition of "miasmas", regions where the atmosphere is so concentrated, the draining affect decatuples. Mainly, these areas will serve as world boundaries. The world extends on infinitely into miasma but you can't explore it because you'd perish. Miasma will block progress in a few areas as well.
- The addition of a running mechanic. Nanami (and later Rika) can run at a rate of 3x their walking speed. However, running can only be sustained for a handful of seconds and this is governed by a "stamina" stat. Stamina reduces rapidly as you run and restores rapidly when you cease running, so long as you have stamina left over. If you burn it to 0, however, you will lose the ability to run for a short while, after which a quarter of your stamina restores and you regain normal stamina regen.
- More easter eggs
Progress so far:
- movement engine (mostly) complete
- the life energy system works
- makings of a "death" sequence for when life energy extinguishes
- HUD with life energy gauge and a heart icon that reacts to damage and healing.
Below is a rather low quality video demonstrating the HUD, life energy system, movement and running.
I am hoping to finish this by January 2012 at the earliest.
This will be released for both Linux and Windows.
Yumé: The Eternal Dreams
The Eternal Dreams is a combination game. It serves as both a PC rebuild of Yumé and Yumé 2: Rika's Story (the original calc version I am building along side ) and will include all of what was slated to be Yumé 3: Finality. The PC game will have 3 chapters --Nanami Chapter, Rika Chapter, and Finality-- that correspond to each original game.
For those who don't know anything about the Yumé series, here's a brief synopsis: There exists a strange world beyond our reality known only as the Dream World. It is a desolate world devoid of animal life. All who walk its grounds find that an unseen force slowly consumes their life, unrelenting until they perish. In Yumé, a 10 year old girl named Nanami finds herself trapped in this Dream World and must find a way to escape. In Yumé 2, Nanami's friend Rika finds herself trapped as well. In Yumé 3, both girls work together to solve the mysteries of the bizarre realm.
However, this won't be just a straight up PC port. There are several differences between the calc and PC versions:
- Nanami Chapter will have a larger Dream World to explore with more plot and events
- The explorable area of Nanami Chapter will be explorable in Rika Chapter as well
- Instead of "Life Force Orb" pick-ups as the primary healing method, there will be special statues throughout the Dream World that radiate a "sanctuary aura", in which the draining effects of the Dream World do not pervade and your Life Energy will gradually restore on its own
- The addition of "miasmas", regions where the atmosphere is so concentrated, the draining affect decatuples. Mainly, these areas will serve as world boundaries. The world extends on infinitely into miasma but you can't explore it because you'd perish. Miasma will block progress in a few areas as well.
- The addition of a running mechanic. Nanami (and later Rika) can run at a rate of 3x their walking speed. However, running can only be sustained for a handful of seconds and this is governed by a "stamina" stat. Stamina reduces rapidly as you run and restores rapidly when you cease running, so long as you have stamina left over. If you burn it to 0, however, you will lose the ability to run for a short while, after which a quarter of your stamina restores and you regain normal stamina regen.
- More easter eggs
Progress so far:
- movement engine (mostly) complete
- the life energy system works
- makings of a "death" sequence for when life energy extinguishes
- HUD with life energy gauge and a heart icon that reacts to damage and healing.
Below is a rather low quality video demonstrating the HUD, life energy system, movement and running.
I am hoping to finish this by January 2012 at the earliest.
This will be released for both Linux and Windows.