I can't wait for 1.8. I saw a screenie of it: Pregenned villages! And giant shrooms!
willrandship wrote:
I can't wait for 1.8. I saw a screenie of it: Pregenned villages! And giant shrooms!
Yeah, NPC towns, apparently, which should be fascinating. I don't have the highest of hopes, though, since I'm slowly getting accustomed to the quality of Mojang's code.
lol, good point. However, keep in mind that most of those quality issues have been from code that has been from at least alpha, like a lot of the FPS issues. The pistons, for example, work far better than I expected. Most of 1.8, so I've heard, is being made by Jens, who, from what I've seen, does all right, bug-wise.
willrandship wrote:
0x5, good point. However, keep in mind that most of those quality issues have been from code that has been from at least alpha, like a lot of the FPS issues. The pistons, for example, work far better than I expected. Most of 1.8, so I've heard, is being made by Jens, who, from what I've seen, does all right, bug-wise.
Pistons work all right? What about the massive duping bugs that prevented most of the SMP servers from upgrading to 1.7 for the better part of a week, and have pistons still disabled on most 1.7 servers? Also, I'm glad to hear that you're enjoying Evocatus.
Well, to be fair, I'm looking at it from an SSP viewpoint, not an SMP one, so I really only notice the bugs which affect the gameplay in a bad way. Duping glitches don't occur unless you try to make them happen. I can see why it would be bad in SMP tho.
I can't wait for the "Modding Utility" aka the source code. I want to try (emphasis on try ) to port it to C++/C code instead of Java, and be compatible with current servers.
I can't wait for the "Modding Utility" aka the source code. I want to try (emphasis on try ) to port it to C++/C code instead of Java, and be compatible with current servers.
So I was thinking about this and I think I got a good system down, though it does require the 4 tracks to each station. However, the only real "wiring" to do would be in the hub, to switch all the tracks to their proper destinations. As the minecart is traveling down the line (in a tunnel of glass), it triggers pressure plates every 4th chunk, which send a redstone signal to a sloped power rail 4 chunks ahead of the player. This will cause the cart waiting there to roll down and accelerate towards the previous temp-station. It is timed so that the cart arrives at the hill just before the player goes out of the 4-chunk range.
willrandship wrote:
Well, to be fair, I'm looking at it from an SSP viewpoint, not an SMP one, so I really only notice the bugs which affect the gameplay in a bad way. Duping glitches don't occur unless you try to make them happen. I can see why it would be bad in SMP tho.
I can't wait for the "Modding Utility" aka the source code. I want to try (emphasis on try ) to port it to C++/C code instead of Java, and be compatible with current servers.
Duping glitches are particularly bad when your SMP server has an economy that could be spoiled if someone made tons of iron and gold blocks out of a few. Also, let me know if you have any questions on how Arcadia and Evocat.us work. I can't wait for the "Modding Utility" aka the source code. I want to try (emphasis on try ) to port it to C++/C code instead of Java, and be compatible with current servers.
Heh, I have a 4 block at a time duper made on rcfreak's server. I really only made it to see it work and to mess with redstong but it was fun.
We also have discovered a rather horrid proximity crash bug that will crash everyone within the chunk with only 2 signs a piston and a lever or redstone torch.
rcfreak0 made a nice video of it here.
We also have discovered a rather horrid proximity crash bug that will crash everyone within the chunk with only 2 signs a piston and a lever or redstone torch.
rcfreak0 made a nice video of it here.
"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
<Michael_V> or create a Borg collective and call it The 83+
<Michael_V> Lower your slide cases and prepare to be silent linked. Memory clears are futile.
Wow, that's some serious failure. I'm a server mod on Evocat.us now, meaning besides on-server moderator powers I have SSH access and all that fun stuff, and I'd certainly not enjoy having to deal with cleaning those up.
Well since there is no way to trigger them remotely that we could find so at least who ever sets it off crashes too. But if you worked in pairs it would be easy to do that to someone and have the second guy prepare a trap for when they rejoin.
"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
<Michael_V> or create a Borg collective and call it The 83+
<Michael_V> Lower your slide cases and prepare to be silent linked. Memory clears are futile.
Not to mention that ElderofMagic and I are playing with Falsebook's transmitter/receiver ICs, so you could use a pair of those to remotely trigger one of these.
Nope you need to manually remove the sign or a block a sign is attached to. At least as far as we could tell.
"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
<Michael_V> or create a Borg collective and call it The 83+
<Michael_V> Lower your slide cases and prepare to be silent linked. Memory clears are futile.
TheStorm wrote:
Nope you need to manually remove the sign or a block a sign is attached to. At least as far as we could tell.
Ah, it doesn't work if you use a piston to move the block and make the sign pop?
That might be doable now that I think about it, let me give that a try.
Edit: it seems the latest update has already fixed that issue, and since it was client side it shouldn't require any work from server admins which is a plus.
Edit: it seems the latest update has already fixed that issue, and since it was client side it shouldn't require any work from server admins which is a plus.
"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
<Michael_V> or create a Borg collective and call it The 83+
<Michael_V> Lower your slide cases and prepare to be silent linked. Memory clears are futile.
Whew, that's lucky! Let me remind you all that if you get a chance, you should build your houses in Arcadia; we have a lot of claimed land that doesn't have houses on it yet that really wants houses.
It is an open server iirc, you shouldn't need white listing.
"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
<Michael_V> or create a Borg collective and call it The 83+
<Michael_V> Lower your slide cases and prepare to be silent linked. Memory clears are futile.
tanner informed me they are white-listed for a few weeks...
anyone wanna join my bukkit server in the meanwhile? PM me for the ip
anyone wanna join my bukkit server in the meanwhile? PM me for the ip
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