It's been a couple days since I said I would make this post, but life got in the way.
HALORPG.zip
HALORPG.zip
- *_theta_HALOGAM: This the base program that they run; start menu is here
*HALOSTAR: Just stores all the default values for ammo and such, only for a new game
*ZA: Program from tifreak8x's tutorials, sets up movement/map info; left the name because I never thought to change it (will do so for the actual "version")
*ZLVL: Program from tifreak8x's tutorials, loads the different maps as strings
*ZGA: Program from tifreak8x's tutorials, the movement program
*HALOENCO: The encounter program; if you randomly encounter an enemy, it randomly loads which enemy (and their stats) you're facing
*HALOBAT: The weapon-loading program
*HALOBAT2: The actual battle program
*HALOMENU: The in-game menu; doesn't currently incorporate GECUMSY (by MufinMcflufin), but it will for the actual project (left it in it's current form because I wanted to get everything tested/looked at with my own thing so I didn't screw something up with code I didn't fully understand yet ).
*HALOHELP: The help "file" that is run at each new game, and available on the main menu
*HALODELV: If you die/quit, it kills all variables (I think I included them all ) and leads to the credits
*HALOCRED: The credits, because I couldn't have made this without all the help from you guys
*MULTI_theta_1/2: These 2 programs will be the multiplayer programs (1 for the "Host" and one for "Join", since they have to switch which List they use as their personal stats), but I haven't worked on them yet; decided to make sure the actual game was good before putting more time into making it multiplayer