elfprince13 wrote:
Quote:
KermMartian wrote:
Eeek. My final programming assignment in O/S is also dealing with parallelism and IPC, and my 7 page writing assignment for that class is identifying which of a series of 12 reader/writer precedence algorithms would be nearest-optimal for a game like Starcraft 2. Then I have to finish generalizing my Maple implementation of the Schrödinger equation (and producing graphical examples of) for the infinite-thin barrier solution for quantum tunneling.
Parallelism and IPC are always fun to work with; good luck. Personally I'd rather do modeling of something like quantum tunneling in Matlab.
Not being a large university with an engineering department, our school only has licenses for Maple and Mathematica, so no Matlab for me. And for this assignment we're still working only with abstracted barriers, and one-dimensional propagation of the particle, so Matlab isn't as much of a necessity as if I had to model the properties of a real material, or the particle wasn't traveling normal to the surface of the barrier.
I'm really glad that I'm allowed to use software whenever I need to look at the Schrodinger equation. It's a pain (IE Impossible) to solve for most real world cases.