That's really awesome! I love it. Smile Also very nice how you managed to make the emitter and receiver looked different in very few pixels. Will there be horizontal emitters and vertical receivers, or must all emitters be up or down and all receivers left or right?
Receivers and Emitters are all 4 directional Smile
builderboy2005 wrote:
Receivers and Emitters are all 4 directional Smile
Excellent, I'm glad to hear that. Have you implemented plasma balls bouncing off of boxes yet? Also, I recall in the game that plasma balls either had a timed lifetime or a certain number of walls to hit before they disappeared. Have you/will you be implementing either of those mechanisms?
If you watched the screenshot for long enough, you'll notice that the plasma ball eventually disappears Very Happy
I did indeed notice that, but I wasn't sure what the trigger was at the time. Now that I think about it though, I guess it must be a time-based limit. Smile Is there also a wall-hit limit though?
AFAICT no. It's strictly time-based to the best of my knowledge.
calcdude84se wrote:
AFAICT no. It's strictly time-based to the best of my knowledge.
OK, good to know, thanks for that. Builderboy, at this point what's the eta (and probability) of a level editor? I'm trying to come up with some clever ideas for levels within the constraints of the screen size. Laughing
KermMartian wrote:
Quote:
portal (n)

Synonyms: gateway, doorway, porch, entrance, entry, threshold, portico, entryway, entranceway
How about PorticoX or GatewayX? Very Happy


I like "Threshold" myself...
I don't hate Threshold; that sounds like a decently cool name for a game in my personal opinion. It sounded to me like he didn't really have any intentions of changing the name at this point, though.
Nope, no intention to change the name. As for the level editor, there is 100% chance that there will be one Smile I already have a level editor myself so that i dont have to compress and encode my levels into hex by hand XD.

And yes, plasma balls have a time limit before they explode and restart. That is the same mechanism as in the game (although in the game, when a ball passed through a portal its time restarted for some reason, im still not sure if that was a bug or feature).

And plasma balls will not be bouncing off boxes unfortunately. I ruled out physical collisions inter-object and with the player a while ago when i tried to make the physics work while near and inside portals. Speed wasn't even a concern, because i was never even able to get it working. This is the same reason that the player cant stand or push boxes. This would probably be less of an issue with the plasma balls, but i think the small bugs would still be there, and then there is also a speed issue with all the possible collision checks.
builderboy2005 wrote:
Nope, no intention to change the name. As for the level editor, there is 100% chance that there will be one Smile I already have a level editor myself so that i dont have to compress and encode my levels into hex by hand XD.
Huzzah, the hurry up with it so I can test it out. Laughing

builderboy2005 wrote:
And yes, plasma balls have a time limit before they explode and restart. That is the same mechanism as in the game (although in the game, when a ball passed through a portal its time restarted for some reason, im still not sure if that was a bug or feature).
I'm pretty sure that was a feature, since I think some of the levels would have been impossible without that.

builderboy2005 wrote:
And plasma balls will not be bouncing off boxes unfortunately. I ruled out physical collisions inter-object and with the player a while ago when i tried to make the physics work while near and inside portals. Speed wasn't even a concern, because i was never even able to get it working. This is the same reason that the player cant stand or push boxes. This would probably be less of an issue with the plasma balls, but i think the small bugs would still be there, and then there is also a speed issue with all the possible collision checks.
Aww, that's unfortunate; I'm sorry to hear that you couldn't get it to work. The player can't stand on boxes? Hmm. What do you use boxes for, then?
HOLY CRAP!
how could i have missed the development of this thread and game!?

this is waaayyyy too good to be true!!

YET HERE IT IS!!!
it looks sooo cool...
downloading the demo now!!! XD

EDIT:
omg....
it is soooooooooo good!
i am keeping this on my calc forever!
until the full version comes out that is... XD

oh... and also... i found a way to get out of the screen! HAHAHA!
anyways... solve the puzzle, and then walk to the exit, while you are at the very edge, shoot a portal to the upper right corner.
then you know what to do from there... shoot a portal on the ground and PRESTO!

you can get back in the map by walking to the left... you will walk back through the exit that isn't there.... haha
anyways... while you are out side of the screen, there seems to be small marks on the left hand corer of the screen... cause by your character...

oh.. and another bug... if you leave the box in a portal that has both ends on the ground, it will some how slowly increase in height, aka the momentum increases no matter how high you drop the box in. While if you drop it in from the high room, the bx only reaches the maximum height, showing some considerable momentum/speed lost. This will probably limit the possibility of puzzles to come, so it should be fixed Smile

EDIT:
oh yeah... and when you die, i got a glimpse that the box disappears off of the button and the door closes right before the game quits
WhiteValkery, nice job on the bug finding; very thorough of you. T'would appear I didn't bug-test quite as completely, as I didn't run into those. What do you mean about the bug only reaching maximum height from a high room? Where else would it go?
KermMartian wrote:
WhiteValkery, nice job on the bug finding; very thorough of you. T'would appear I didn't bug-test quite as completely, as I didn't run into those. What do you mean about the bug only reaching maximum height from a high room? Where else would it go?

as in the box will always increase or decrease in momentum through the portals and end up been a curtain height:

Code:

|-----|   |
 |  |     |
 |  |     |            <== maximum/minimum final height
 |  |     |
-    --- |
   _          _
   *portals

i could probably draw a pain better... but i am too lazy lol
Oh, I see what you're saying now, thanks for explaining that. I could certainly see that being something that Builderboy would want to fix for the final version.
Both bugs have been fixed; there's a huge thread for this on Omni where both bugs where reported. Smile
ztrumpet wrote:
Both bugs have been fixed; there's a huge thread for this on Omni where both bugs where reported. Smile
Ah, that's good to hear. I think we need an updated beta here, then! Very Happy
WhiteValkery wrote:

oh.. and another bug... if you leave the box in a portal that has both ends on the ground, it will some how slowly increase in height, aka the momentum increases no matter how high you drop the box in. While if you drop it in from the high room, the bx only reaches the maximum height, showing some considerable momentum/speed lost. This will probably limit the possibility of puzzles to come, so it should be fixed Smile

EDIT:
oh yeah... and when you die, i got a glimpse that the box disappears off of the button and the door closes right before the game quits


Heh thanks for your enthusiasm Smile And yeah, i am aware of the bug that lets you escape, its pretty much just an oversight on my part that i haven't fixed yet. As for the box, it does have a terminal velocity of 1 pixel per frame, so unless i managed to do a physics overhaul (might be possible) it would stay as it is. Although the momentum gaining problem has been fixed.

And yeah, the death animation is just a placeholder right now, and actually has been removed in the most recent versions, so the box disappearing thing is no problem.

Thanks for all your bug contributions and enthusiasm guys Smile Ill see about re-releasing that room with all the bug fixes... ...or maybe a new room with the new plasma balls Cool
Ooooh, that would be very much appreciated. I was about to ask if you have been testing it with Doors CS until I once again remembered that it's an App. >_<
builderboy2005 wrote:
WhiteValkery wrote:

oh.. and another bug... if you leave the box in a portal that has both ends on the ground, it will some how slowly increase in height, aka the momentum increases no matter how high you drop the box in. While if you drop it in from the high room, the bx only reaches the maximum height, showing some considerable momentum/speed lost. This will probably limit the possibility of puzzles to come, so it should be fixed Smile

EDIT:
oh yeah... and when you die, i got a glimpse that the box disappears off of the button and the door closes right before the game quits


Heh thanks for your enthusiasm Smile And yeah, i am aware of the bug that lets you escape, its pretty much just an oversight on my part that i haven't fixed yet. As for the box, it does have a terminal velocity of 1 pixel per frame, so unless i managed to do a physics overhaul (might be possible) it would stay as it is. Although the momentum gaining problem has been fixed.

And yeah, the death animation is just a placeholder right now, and actually has been removed in the most recent versions, so the box disappearing thing is no problem.

Thanks for all your bug contributions and enthusiasm guys Smile Ill see about re-releasing that room with all the bug fixes... ...or maybe a new room with the new plasma balls Cool

YES!
new room would be awesome please!!! XD
  
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