Yeah, I only showed all of the appvars for use as a demonstration, all portal level packs will have a header and will be sorted as such
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builderboy2005 wrote:
Yeah, I only showed all of the appvars for use as a demonstration, all portal level packs will have a header and will be sorted as such
Very good, glad to hear it. My only regret then is that as an App it will be unrunnable from Doors CS. builderboy2005 wrote:
You should totally enable Doors to run Apps
I've actually long since planned a program to be able to list and run Apps from Doors CS; thanks for reminding me.
Sorry if i interupt youre conversation, but i just noticed this and it looks AWSOME! I can't wait to see the full releace!
Woot, I am working on the Axe based level editor right now, and it's coming along rather nicely I have a dynamic tilemap display working, and it alters the display as you edit. It uses the exact same map rendering code, so it gives you an exact preview of what your level is going to look like. It also gives you a very simple way to edit objects as well, as is detailed in the screenshot. When your cursor is placed over a button or a plasma ball emiter, you can press Alpha to edit the door that the tile opens when activated. From then on, whenever you place your cursor over the tile, it will highlight the door that it opens
I am definitely going to keep polishing this up for the final release, and there will be a lot more options. You will be able to load levels, save them to appvars, pack multiple levels into a single appvar, and even reorder the levels inside the appvar! Here is a screenie of what I have so far.
I am definitely going to keep polishing this up for the final release, and there will be a lot more options. You will be able to load levels, save them to appvars, pack multiple levels into a single appvar, and even reorder the levels inside the appvar! Here is a screenie of what I have so far.
Hey guys! Just letting you know that this project has recently gotten a new breath of air as me and Buttsfredkin are finishing it together A release is imminent, with a closed beta being released first, followed by the open release. Work is underway and moving quickly, so I will leave you with this screenshot as something to look forward to!
Glad you guys like it A closed beta is being released to a few pre-selected people tonight, and after we get some good feedback we can work our way towards the final released version!
Bug Report
OS: 1.12 and 1.19
Shell: Doors CS 7.2 Beta 2
Description: Game crashes on initial launch
Ideas?
OS: 1.12 and 1.19
Shell: Doors CS 7.2 Beta 2
Description: Game crashes on initial launch
Ideas?
Curious, it does use the Fullrene Axiom which abuses some ports to enable code execution past the execution limit, maybe it is not compatible with Doors? Are there any memory locations Doors needs in order to work?
builderboy2005 wrote:
Curious, it does use the Fullrene Axiom which abuses some ports to enable code execution past the execution limit, maybe it is not compatible with Doors? Are there any memory locations Doors needs in order to work?
I was running it on emulated TI-83+ calculators (both Wabbit and PindurTI); perhaps they don't emulate that port abuse properly, so I need to use hardware devices?
Ah, I read up a bit more on the Fullrene documentation and it seems is requires a slightly different initialization syntax for 83+ calculators >.< I will upload a new version shortly with the fix, and in the meantime, if you have any 84+ calculator it should work properly on those.
EDIT: New update, it seems there are more issues with Fullrene than previously thought, so I will be re-sending the file to all the testers as an Application instead of a program, which should fix the issues. Sorry for the inconvenience.
EDIT: New update, it seems there are more issues with Fullrene than previously thought, so I will be re-sending the file to all the testers as an Application instead of a program, which should fix the issues. Sorry for the inconvenience.
Ah, so Fullrene is the broken component? Thanks for the update; I'm disappointed it won't run from Doors CS anymore, of course. I'll let you know my feedback once I get a chance to try out the new version tonight.
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