JoeYoung wrote:
DJ_O wrote:
Wow I haven't see you in a long while.
I'm glad you are still around and working on a new language project.
I cannot criticize much on the project content/feasibility because I do not know much about that stuff, but from the experience I have in the TI community (I've been around for 9 years minus 4 days by now), I saw many language projects fail (or released before they work properly). Often, the language was too cryptic/hard to understand, the editor was a major PITA to use or the author was too ambitious for his programming/planning skills.
In Quigibo case, I recommended him when he talked to me about Axe to wait a little bit before releasing any Alpha version and announcing the project. I felt it was too early given what was done and today in the community, people won't take projects as seriously if they are announced in very early stages. Quigibo waited until a decent amount of commands before announcing Axe Parser and now look where the project is.
Another thing: I do not want to discourage you, but since Axe is rather easy to learn for BASIC programmers (the syntax is almost identical for certain programs), that it's programmed under the TI-BASIC editor, compiled on-calc and already very functional without much bugs, it will be very hard to compete against Axe language with a new language project. If you check http://www.omnimaga.org, Axe Parser sub-forum alone had 5634 posts in 5 months and if we include projects on that site, it's 6715 if I forgot nothing. This is 1343 a month. Even on Omnimaga, which is generally more open-minded towards every kind of project aimed towards game programming or game themselves, you would need to make a language that is either as easy, as reliable, as fast, as small (compiled) and that allows as much freedom as Axe Parser, otherwise your language would need to use a syntax very similar to popular computer languages to get a large audience.
See BBC Basic, for example: pretty solid language APP Benryves did there last year, but the hard-to-use on-calc editor killed its popularity.
Regardless, I hope this project goes towards the right direction and I wish you good luck.
I'm glad you are still around and working on a new language project.
I cannot criticize much on the project content/feasibility because I do not know much about that stuff, but from the experience I have in the TI community (I've been around for 9 years minus 4 days by now), I saw many language projects fail (or released before they work properly). Often, the language was too cryptic/hard to understand, the editor was a major PITA to use or the author was too ambitious for his programming/planning skills.
In Quigibo case, I recommended him when he talked to me about Axe to wait a little bit before releasing any Alpha version and announcing the project. I felt it was too early given what was done and today in the community, people won't take projects as seriously if they are announced in very early stages. Quigibo waited until a decent amount of commands before announcing Axe Parser and now look where the project is.
Another thing: I do not want to discourage you, but since Axe is rather easy to learn for BASIC programmers (the syntax is almost identical for certain programs), that it's programmed under the TI-BASIC editor, compiled on-calc and already very functional without much bugs, it will be very hard to compete against Axe language with a new language project. If you check http://www.omnimaga.org, Axe Parser sub-forum alone had 5634 posts in 5 months and if we include projects on that site, it's 6715 if I forgot nothing. This is 1343 a month. Even on Omnimaga, which is generally more open-minded towards every kind of project aimed towards game programming or game themselves, you would need to make a language that is either as easy, as reliable, as fast, as small (compiled) and that allows as much freedom as Axe Parser, otherwise your language would need to use a syntax very similar to popular computer languages to get a large audience.
See BBC Basic, for example: pretty solid language APP Benryves did there last year, but the hard-to-use on-calc editor killed its popularity.
Regardless, I hope this project goes towards the right direction and I wish you good luck.
I think, DJ, you could be more constructive by NOT telling people their project will never match up to the projects on your forum.
that's just what it sounded like.
Holy necroquote batman!
Also sorry if my post sounded like that. It was definitively not my intention. I just saw so many similar projects struggle in the past, so I wanted to make sure he makes it so as many people as possible will use it. (By the way even if it was a project on my site I would have said the same thing, since I did with Quigibo in the past, anyway)