- New Super Mario Bros. 83+
- 07 Jun 2010 12:50:40 pm
- Last edited by Xeno_Cre8or on 28 Jun 2010 12:21:33 pm; edited 1 time in total
Me and my brother (not the one known to Cemetech as "Im Bob") are currently in the paper stages of creating a sequal to Nintendo's December blockbuster. He and I come up with ideas, yes or shoot them, and then I Proof-Of-Concept pseudo-TI-BASIC program them on a sheet of paper. As of right now I've programmed:
*The downgrade subroutine, including if you have Yoshi
*The item collection/upgrade subroutine
*The NextPowerUp subroutine that is run if you get all 8 red coins or hit a block
*(very loosely) the Controls
*The Mario-checking subroutine, because we decided that player 1 should be allowed to choose, too, but we wanted Mario necessary.
But we need your help! Please vote above, and stay tuned, as I may use this forum as a backup storage base for my POCS (Proof-Of-Concept Subroutines).
*The downgrade subroutine, including if you have Yoshi
*The item collection/upgrade subroutine
*The NextPowerUp subroutine that is run if you get all 8 red coins or hit a block
*(very loosely) the Controls
*The Mario-checking subroutine, because we decided that player 1 should be allowed to choose, too, but we wanted Mario necessary.
But we need your help! Please vote above, and stay tuned, as I may use this forum as a backup storage base for my POCS (Proof-Of-Concept Subroutines).