Remember the SiCoDe version of Lode Runner? I looked at the code... and I hate to say it was HORRIBLE!!!! but I have good news! I just saved a bunch of mone... wait... not that news...
I've decided to make my own Lode Runner game in beautiful BASIC for the 83+, this game will be using NO SiCoDe code, all code is MINE!!!! ALL MINE!!! MWAHAHAHAHAHA!!!! err... sorry all I need to do is make 19 more levels, add some passwords... and get someone to put it BACK on the calc after I write the text file... (My computer hates my calc ...) then I'm all set!
any ideas? levels maybe? the levels are stored in lists, so if you want to make a level ether PM me the list or text...
for the list, "0" is empty, "1" is solid (ALL of the bottem HAS to be solid), "2" is ladder, and "3" is coin. the list is 128 spaces of level, then comes the player starting point (V,H) then the enemy starting point (one enemy only! (V,H)) then the door (V,H).
for just text, the format should be an 8x16 (put it in the CODE tags) and a " " is empty, "0" is solid, "H" is ladder, "*" is coin, "X" is player start, "#" is enemy start, and "A" is door.
I've decided to make my own Lode Runner game in beautiful BASIC for the 83+, this game will be using NO SiCoDe code, all code is MINE!!!! ALL MINE!!! MWAHAHAHAHAHA!!!! err... sorry all I need to do is make 19 more levels, add some passwords... and get someone to put it BACK on the calc after I write the text file... (My computer hates my calc ...) then I'm all set!
any ideas? levels maybe? the levels are stored in lists, so if you want to make a level ether PM me the list or text...
for the list, "0" is empty, "1" is solid (ALL of the bottem HAS to be solid), "2" is ladder, and "3" is coin. the list is 128 spaces of level, then comes the player starting point (V,H) then the enemy starting point (one enemy only! (V,H)) then the door (V,H).
for just text, the format should be an 8x16 (put it in the CODE tags) and a " " is empty, "0" is solid, "H" is ladder, "*" is coin, "X" is player start, "#" is enemy start, and "A" is door.