What if you could set 2 or more bricks to move/rotate to differend directions in one switch instead of using many switches? It would be helpful to make market doors etc.
I'm working on some actual open-on-contact doors.
elfprince13 wrote:
I'm working on some actual open-on-contact doors.
Ooooh, you mean without having to put a cloaked switch in the doorframe? That would be cool.
Yea, to me the RTB method of movers makes so much more sense it's scary. You can make a trigger with a doorset, and assign that door set to a triggered mover. The mover can move in any direction, no matter what the trigger says. It just knows to move when it's triggered. Then you have collision triggered movers then activate when you walk into them, allowing for doors and whatnot.
CyberPrime wrote:
Yea, to me the RTB method of movers makes so much more sense it's scary. You can make a trigger with a doorset, and assign that door set to a triggered mover. The mover can move in any direction, no matter what the trigger says. It just knows to move when it's triggered. Then you have collision triggered movers then activate when you walk into them, allowing for doors and whatnot.


I loved that method, untill I realized you couldn't make good lifts or something like the kbox/ jukabox(I'm not sure what it's called)
how about something like retail...

when you have an empty hand you aproach the switch and fire at it but instead of firing the hand moves nup than down and the door opens Smile

hows about it?

although retail people may seem like its stealing...
Will we still be able to use minifig clones with jumpers, cloakers, and movers to make lights and motors?
I'd like to think so. If I get continuous collision detection working in some form or other, then I'll also expose the RigidShape class to script for using other physicsy objects, so you can have motors powered by things other than people.
Indeed.

In response to smarcus6: That wouldn't be too bard to do, I think. The actual animation is easy, the door detection would be the hardest part. (although we probably wouldn't have to do that and could just have it try whenever your hand is empty).
If i understand you correctly, that is what i ment.
The thing I hate about both RTB and TBM's systems is that it's so easy to trigger accidentally. I do like how with TBM's, you can place the switch anywhere, and I do like how you can use retail switches with a key. So how about we combine the best of everything. Have item-type switches you can place anywhere, that don't collide with anything but players and physics objects, which can be triggered by a key, and have a variable on them, controlled with a checkbox on a per-switch basis, that allows you to choose whether or not it should activate on Collision. Also, keep the switch data on the switch itself, so you can have different switches do different things to the same set of bricks. You could also have the option to assign switch functions to a brick, so it behaves just as a switch would, allowing for your automatic doors. Also throw in a reverse after x amount of time option, so doors can automatically close. Oh, and throw in a switch type for Kier's analog clock function, perhaps expanding on it in the process...

Wow, that was one, really run together set of thoughts...
I'd really like to make switches easily mod-extensible so that I don't have to try and think of every single possible use case, but I like what you're saying.
So, basically the RTB system with multiple trigger types for a single brick. Honestly, the RTB movers got it right the first time around. They had return time to that the brick would go back to it's original place after X milliseconds.
Surprised Oh my, nice idea Dshiznit. Smile I second his idea, it's exactly what was missing that i couldn't think of Laughing.

off topic: since you join the cemetech forums Dshiznit, you seem different Confused. It must be the lack of swearing and porn and stuff.
smarcus6 wrote:
Surprised Oh my, nice idea Dshiznit. Smile I second his idea, it's exactly what was missing that i couldn't think of 0x5.

off topic: since you join the cemetech forums Dshiznit, you seem different Confused. It must be the lack of swearing and porn and stuff.


He was banned a few years ago and is back conditional on good behavior Smile
elfprince13 wrote:
smarcus6 wrote:
Surprised Oh my, nice idea Dshiznit. Smile I second his idea, it's exactly what was missing that i couldn't think of 0x5.

off topic: since you join the cemetech forums Dshiznit, you seem different Confused. It must be the lack of swearing and porn and stuff.


He was banned a few years ago and is back conditional on good behavior Smile


Actually he was banned not even a year ago and yes, he seems kinda strange without all the "questionable comments" (not in a bad way though Razz)
If I understand correctly, that's called "Maturity".
DShiznit wrote:
If I understand correctly, that's called "Maturity".


"Maturity is a psychological term used to indicate that a person responds to the circumstances or environment in an appropriate manner"

BY GEORGE I THINK HE'S GOT IT!!!!
Oooooh, how about a waypoint system too, with a rotator that can rotate a group of bricks around a central point like the igob, so that trains and Wonkavators could be possible...
DShiznit wrote:
If I understand correctly, that's called "Maturity".


Or "Deceit" Razz

Now to add some relevance so my post doesn't get baleeted again: I think it would be great if you could set 2 or more bricks to move/rotate to differend directions in one switch instead of using many switches.
  
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