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This was posted on TBM Forums but the thread died out and so did the site.
So I figured I'd post here and get some feedback on it.
I know it's lame but I didn't use anything to make it besides:
BL-Sahara (template)
The In-Game World Painters and Editors

Wish I could've gotten rid of the cacti, but they didn't show up on World Editor.
Anyways, map can be found here:
http://www.megafileupload.com/en/file/176388/The-Hills-zip.html
The cacti are a foliage object.
what now?
did I forget to mention I'm not much of a mapmaker? Elrune once said he would help me out a bit and get rid of the cacti but I don't think he got around to it.
delete the fxFoliageReplicator.
Ok when I next get the chance I will. Where would the fxFoliageReplicator be? Just to make sure I don't delete something needed, considering I'm stupid when it comes to ToB
Just open up the World Editor Inspector with F11, and the fxFoliage item will be in the righthand list. You should have asked me, since I made the BL-Sahara map in the first place. Razz
You did? I wasn't aware of that.
Thanks Kerm, Elfprince and DShiz
MikeShinoda32 wrote:
You did? I wasn't aware of that.
Thanks Kerm, Elfprince and DShiz
Yup yup, cf. the Maps by KermMartian section here:
http://tbm.pcloadletterwtf.com/download.html
Oh cool, I always liked that map(and often used it for nuclear tests) and we get to keep it.
lol
I tried deleting the foliage replicator and it worked.
I just forgot to save -.-
Would the file format of ToB maps work in TBG?
Yes, they are the same format. Make sure you look at forartists.txt as well for a few things you might want to do.
MikeShinoda32 wrote:
0x5
I tried deleting the foliage replicator and it worked.
I just forgot to save -.-
Would the file format of ToB maps work in TBG?
Yup, just be sure to read forartists.txt and package the maps properly.
and the tutorial post I stickied earlier.
  
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