Ok. Also I found out TBM is not good for dial up useres and the helicopter doesn't work for them. They can watch people fly them, but trying to fly one causes them immense lag.
Also, does anyone know what the optimum settings in the network tab would be for dial up users?
I am using: (using ---------------- to represent sliders and X for the position)
Packet size (100): Dialup X--------------- Dsl
Lag Threshold (400): -------X--------
Rate to Client (1): X---------------
Rate to server (32): --------------X
Master Server: 2:master.garagegames.com:28002
This works well in normal blockland unless someone begins repeatedly suiciding.
TBM has a more lag, not excessively bad (at least with 3 players on a 500 ping server) unless I try to fly the helicopter.
So here's the plan for Cemetech City. I'm working on modifying the terrain to have road textures built-in; you may know that you can travel nearly infinitely through Blockland but that the landscape tiles and repeats. The first tile shall be Cemetech County itself; adjacent tiles can be used by Alex10819Productions, TIFreakWare, Rivereye Studios, etc. There is an airport, heliport, one city, and about four or five towns in each county. And of course roads and extensive rail systems to be built once I fix that up. Sound good?
What kind of infrastructure are we talking here? Party town, or something a little more intellectual? I'd love to help design, I think it's one of the few projects around here that doesn't require extensive knowledge of assembly.
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