| Can you help with TBG/Freebuild? |
| Absolutely, love to do some coding |
|
21% |
[ 9 ] |
| Absolutely, mapping/artwork/interface |
|
28% |
[ 12 ] |
| No, but I look forward to playing |
|
45% |
[ 19 ] |
| I have no interest in this |
|
4% |
[ 2 ] |
|
| Total Votes : 42 |
|
Mods are painfully simple to make, distribute and install (we even have the starts of a dependency system!!!), and we really think people are going to have fun making mods this time around, rather than begrudgingly trying to copy and paste files and make sure things don't overwrite each other and break each other.
Right now I would love to see some more modern types of maps, with modern looking buildings, lots of little details and whatnot. Kind of like Feedback's new map, a new look for a new game.
The engine can certainly handle larger terrain sizes, and more bricks. You will have to ask elfprince about more specific things, however. That's not my area per say.
Awesome, I'd really like to see those too. Personally I prefer landscape maps with few to no preexisting structures for freebuilding, but I find building within the kind of map you describe fun too. Of course, the latter are infinitely superior for DMs.
Quote:
Personally I prefer landscape maps with few to no preexisting structures for freebuilding, but I find building within the kind of map you describe fun too. Of course, the latter are infinitely superior for DMs.
Indeed, and doubly so if there are interiors for the buildings and whatnot (at least a bird tower or something).
I have a request/question about the repeating of the terrain, would it be too much trouble to make the system load different maps for different areas?
Schrödinger wrote:
I have a request/question about the repeating of the terrain, would it be too much trouble to make the system load different maps for different areas?
I'd assume that would be difficult, if not impossible. The maps each contain definitions of weather, skyboxes, sunlight and lighting, etc. I'd imagine it would be very hard to deal with that properly.
Schrödinger wrote:
I have a request/question about the repeating of the terrain, would it be too much trouble to make the system load different maps for different areas?
Yes.
Realtime landscape-cast shadows? Subgrid-resolution particle emitter luminance? Count me in!
KermMartian wrote:
Realtime landscape-cast shadows? Subgrid-resolution particle emitter luminance? Count me in!

Silly. You're already in.
elfprince13 wrote:
KermMartian wrote:
Realtime landscape-cast shadows? Subgrid-resolution particle emitter luminance? Count me in!

Silly. You're already in.
I know that, it was intended as a complementary figure of speech indicating I felt you had done an excellent job to date and indicating my eagerness and willingness to play TBG/FB with more people in beta or final.
KermMartian wrote:

I know
that, it was intended as a complementary figure of speech indicating I felt you had done an excellent job to date and indicating my eagerness and willingness to play TBG/FB with more people in beta or final.
Oh. right. I guess that makes sense too. Many thanks!
OH GODS MY EYES, THE GOGGLES, THEY DO NOTHING!
But seriously, why THAT fire particle?
because I'm not a particle artist, and it was available?
What happened to the other fire particle?
elrunethe2nd wrote:
The pretty one.
Which other fire particles? If there's something that's part of TBM2, point me at the proper datablock/filename.
Quote:
which should make the other base go a little faster.
Is that a RR base tile by any chance?
elrunethe2nd wrote:
Quote:
which should make the other base go a little faster.
Is that a RR base tile by any chance?
nope. Dragon Masters. aka old school lego knights/castles theme.
Nice castle there, elfprince, I like how this map is looking. It's inspiring more and more that I want to work on a map or two of my own.
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