Code:
(01:11:37) lethalblackbelt: HAHA LEVEL 2!!!!!
(01:11:42) Swivelgames: XD
(01:13:13) lethalblackbelt: hehe cheat engine ftw XD
(01:13:58) Swivelgames: lol nice
(01:14:12) lethalblackbelt: it's like a gameshark for linux :D
(01:14:22) lethalblackbelt: remember those?
(01:15:26) Swivelgames: Oh hellz yeah
(01:15:38) lethalblackbelt: and game genies
(01:15:42) Swivelgames: Hahah, yeah
(01:15:46) Swivelgames: I used to get both of those :P
(01:15:52) Swivelgames: For all my games
(01:16:32) lethalblackbelt: I remember using the sega sandwich to play sonic the hedgehog 2, back before I found out about the debug code
(01:16:45) Swivelgames: Haha, holy shit yeah!
(01:17:17) lethalblackbelt: too bad no one makes cartridge-based systems anymore :(
(01:17:25) lethalblackbelt: they were the shit
(01:17:34) Swivelgames: Indeed! :P
(01:17:41) Swivelgames: Its just not practical anymore
(01:17:49) Swivelgames: Not with the current technology
(01:17:58) lethalblackbelt: we have the technology
(01:18:00) Swivelgames: Maybe something like a USB drive or SD card
(01:18:02) Swivelgames: :P
(01:18:02) Swivelgames: lol
(01:18:17) lethalblackbelt: but a $20 flash drive is more expensive than a $.10 DVD
(01:18:26) Swivelgames: What I mean is technology is somewhat passed that
(01:18:27) Swivelgames: Indeed
(01:18:56) lethalblackbelt: I bet you the next or second next gen of consoles is going to be entirely net based
(01:19:04) lethalblackbelt: no more physical media
(01:19:07) Swivelgames: Definitely
(01:19:14) Swivelgames: I can see that
(01:19:20) Swivelgames: Kinda like Steam
(01:19:22) lethalblackbelt: which would suck if you want to play games ~20 years down the road or buy second hand games
(01:19:42) Swivelgames: Very true
(01:20:24) Swivelgames: But knowing the people in the world, someone will probably buy it out once it goes out and keep it alive for a good amount of time after it's discountinued for a small amount of money.
(01:20:43) lethalblackbelt: unless you remove DRM on the purchased games and allow consumers to store their own backups of their games I don't that working
(01:20:55) lethalblackbelt: but then the game publishers wouldn't make any money
(01:21:02) Swivelgames: Well just look at it like Steam has it set up
(01:21:25) Swivelgames: You purchase a game to your account, and then no matter what PC you're on, if you're logged in you can play the game
(01:21:31) lethalblackbelt: but say I want to play a game on the original platform
(01:21:36) Swivelgames: The Steam Platform is very successful
(01:21:38) lethalblackbelt: can steam run on the Genesis?
(01:22:01) Swivelgames: Well, of course not. But we're talking about next-gen gaming consoles, no?
(01:22:08) lethalblackbelt: yes
(01:22:16) lethalblackbelt: but I'm using an analogy here
(01:22:28) lethalblackbelt: what if you wanted to play games on the original platform?
(01:22:42) lethalblackbelt: and you don't have a place to get the software?
(01:22:47) lethalblackbelt: *games
(01:22:50) Swivelgames: Then you'll need to get the PC software to emulate it, lol
(01:22:56) lethalblackbelt: because the servers are no longer around?
(01:23:01) Swivelgames: Then you're screwed
(01:23:01) lethalblackbelt: but look at the PS2
(01:23:02) Swivelgames: XD
(01:23:14) lethalblackbelt: it's been 8 years and still no *useable* emulator
(01:23:20) Swivelgames: True true
(01:23:24) lethalblackbelt: pcsx2 still has a long way to go
(01:23:29) lethalblackbelt: it's still hella slow
(01:23:29) Swivelgames: Indeed
(01:23:41) Swivelgames: But the PS2 is yet to be discontinued
(01:23:51) lethalblackbelt: true
(01:24:00) Swivelgames: They're still coming out with updated PS2 consoles, and making a large profit from them
(01:24:06) lethalblackbelt: but think about the next set of consoles and how long they'll take to reverse engineer
(01:24:12) Swivelgames: Theres a large amount of people still going out and buying PS2 consoles
(01:24:26) lethalblackbelt: btw PS3 slim is coming out soon
(01:24:37) Swivelgames: Nice, hehe
(01:24:58) Swivelgames: But yeah, that's one of the goals of console engineers
(01:25:20) Swivelgames: Think of how much money they'd lose if their systems could be revered engineered easily?
(01:25:32) lethalblackbelt: true
(01:25:35) Swivelgames: Emulators everywhere and then you'd lose a large audience
(01:25:45) Swivelgames: or, not audience, lol
(01:25:54) Swivelgames: a large amount of sales*
(01:26:04) lethalblackbelt: but once a console becomes obsolete it shouldn't matter
(01:26:34) lethalblackbelt: after all, SNES sales have been stagnant since what, 1996?
(01:26:51) Swivelgames: Indeed. And once the PS2 becomes obsolete, they should have it figured out, but it might take a little longer then normal :P
(01:26:57) Swivelgames: Indeed
(01:27:30) Swivelgames: But atm the PS2 is still a commonly-used console
(01:27:31) lethalblackbelt: but then with each successive generation it'll take longer and longer to reverse engineer to the point where it will no longer be feasible to write an emulator
(01:28:03) Swivelgames: But that's one of the goals.
(01:28:11) lethalblackbelt: true
(01:28:21) lethalblackbelt: but it screws us the consumer with their proprietary shit
(01:28:46) Swivelgames: Because of someone comes out with a console, and it sells, and it can't be reverese engineered, how much would one of those be worth if the only way you could play it is buy using the physical console?
(01:28:54) Swivelgames: Hehehe, very true :P
(01:28:59) Swivelgames: if someone comes*
(01:29:08) lethalblackbelt: hehe
(01:29:12) Swivelgames: by using*
(01:29:21) lethalblackbelt: but what if after 20 years there's still no emulator?
(01:29:32) lethalblackbelt: I doubt the console will still be profitabl
(01:29:33) Swivelgames: 10+ years down the road that thing will be incredibly expensive
(01:29:37) lethalblackbelt: *profitable
(01:29:45) Swivelgames: It'll be an antique
(01:29:49) lethalblackbelt: indeed
(01:29:53) lethalblackbelt: and rare to find
(01:29:58) Swivelgames: Indeed
(01:30:01) lethalblackbelt: working anyways
(01:30:09) Swivelgames: And 20+ years down the road and no emulator. Either no one cares or we're all stupid
(01:30:16) lethalblackbelt: hahaha
(01:30:41) Swivelgames: Technology continues to advance at an exponential rate. We'll know how to in 20+ years, I'm sure :P
(01:30:42) Swivelgames: hehehe
(01:31:10) lethalblackbelt: but then again, if we can at least rip the games it wouldn't be all bad
(01:31:26) lethalblackbelt: because we at least have them to work with in creating an emulator
(01:31:32) Swivelgames: Indeed
(01:31:39) lethalblackbelt: but then again that road takes the longest to get a working emu from
(01:31:43) Swivelgames: Ripping wouldn't be too difficult I'm sure
(01:32:05) lethalblackbelt: it took the PCSX2 team several years to reverse engineer demos to be able to play 1 commercial game
(01:32:38) lethalblackbelt: and another problem net distribution brings along
(01:32:50) lethalblackbelt: what about people like me with massive game libraries?
(01:32:55) Swivelgames: And it is indeed impressive that they've gone almost 9 years with out it being figured out completely
(01:33:18) lethalblackbelt: unless you pack each console with like a 10TB hard drive it's not going to be able to hold much
(01:33:43) lethalblackbelt: just take a look at the Xbox 360's new Games on Demand
(01:34:01) lethalblackbelt: aside from being stupidly overpriced ($30 for a $5 game from GameStop)
(01:34:10) lethalblackbelt: they're huge downloads
(01:34:19) lethalblackbelt: and my 360 has only a 20GB HDD
(01:34:29) lethalblackbelt: and I have 4 GB left on it
(01:34:35) Swivelgames: lol true. But its not a far-fetched idea to have a large HD like that in the somewhat near future
(01:34:49) lethalblackbelt: but then again there are rumors of a 1 TB drive coming next year from M$
(01:35:02) Swivelgames: 1TB for the 360?
(01:35:05) lethalblackbelt: yes
(01:35:22) lethalblackbelt: how else are you even going to try and hold a library of games on there?
(01:35:38) Swivelgames: Hehe, indeed :P
(01:36:09) lethalblackbelt: assuming the average 360 game is ~ 5GB, you'd only be able to hold 200 games max roughly
(01:36:23) Swivelgames: That's still a good amount
(01:36:28) Swivelgames: For just a TB
(01:36:33) lethalblackbelt: for most people they'd never reach anywhere near that high
(01:36:44) Swivelgames: and you know we'd be able to come out with 5TB drives here in the near future
(01:36:48) lethalblackbelt: but still, there are those of us who collect games
(01:36:48) Swivelgames: Exactly
(01:37:07) lethalblackbelt: true, but by the time we get HDD's that big games will become bigger as well
(01:37:15) lethalblackbelt: and you'd still only fit 200 games at a time
(01:37:24) lethalblackbelt: look at the SNES for example
(01:37:27) Swivelgames: But with something like Steam's infrastructure, you can have certain games downloaded and others just on your account that you can download and install whenever
(01:37:45) lethalblackbelt: each game was ~1 MB each, and back then we had tiny-ass HDDs
(01:37:49) lethalblackbelt: like .25 GB
(01:37:54) Swivelgames: Yeah
(01:38:05) lethalblackbelt: but now with 2 TB drives we can hold a million SNES games
(01:38:14) lethalblackbelt: even though only ~11K were made
(01:38:19) lethalblackbelt: :P
(01:38:46) Swivelgames: ^^,
(01:38:51) lethalblackbelt: so this would only be feasible if everyone bought a RAID 0 array w/mirroring for their collection :D
(01:39:01) Swivelgames: Hehehe, nice
(01:40:23) lethalblackbelt: physicists need to hurry up and get us those 1 molecule transistors into the marketplace already :/
(01:40:37) lethalblackbelt: then we can have 1 TB microSD cards :D