I don't necessarily want to do the full project; at this point I'm committing to nothing, simply messing around with the physics because it's a fun project to occupy my otherwise empty time. I am utterly, completely incapable to doing nothing, because I get this irrational anxiety that there's something I should be working on. Conditioning, I guess.
*bumpity bump* Currently runs at 86.13 FPS, but if I continue, I'll need to make multiple physics frames run for each graphics frame. There's also some fun optimizations I see that I could make. Tomorrow I'll hopefully add wall sliding friction and more familiar jumpkey handling.
Four-direction collisions. I originally made it very smart, but later dumbed it way down (which helps speed, which is still at 80.39 FPS). Next will be slopes, slope physics, and slope collisions, which is going to be horrendously annoying.
Lemme work on getting the M-Game aspects of it working properly for now, then we can discuss possible expansions. I definitely like the idea of adding a portal component of some sort, but I think that's a discussion for after slope physics, enemies, doors, and jumpers.
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