Igrek wrote:
I was not planning to join the contest but things changed. I'm planning to revive a old project (which I never announced) for this contest. It is a BASIC project and I'm quite sure it will be done by Friday.
Excellent, I look forward to your entry. Also, welcome to Cemetech, I hope you enjoy your stay.
Hi, my program uses special chars, so it isn't compatible with emulators. Do you accept my prog all the same ?
I don't see why that wouldn't work with emulators, but I guess that's beside the point.
I think we'll have to take some points off if we can't load it in an emulator, but we'll accept it.
I already tried on some emulators, and it doesn't work on my pc. If I make a compatible version, the game will be slower.
Seconded. What emulator(s) have you tried?
(Oh, and feel free to contact me via any of the methods in my profile if you feel the forum is too slow to get this resolved)
I tried Wabbitemu and Pindur-TI. But vti works ^^. So, can I make a program compatible with vti but not wabbit or pindur ?
Are you using different roms or os versions in each emulator? TI added some special characters in later os versions, so if VTI is using a newer os than wabbitemu or pindurti, that's why it would only work there.
magicdanw wrote:
Are you using different roms or os versions in each emulator? TI added some special characters in later os versions, so if VTI is using a newer os than wabbitemu or pindurti, that's why it would only work there.
Erm...no they didn't...
If he is utilizing OS 1.12 in wabbit or PTI, then they won't work. We kind of need to know what calc OS you are utilizing. Can be found by accessing the memory function of the emulated calc, under the About section.
Is it allowed to use some other compiled languages than z80-assembly in pure ASM part of competition? For example compile C program (with bit inline assembly code) for calc. If it is allowed count me in contest.
I think we can accept that in the assembly category, as long as Kerm agrees. You are walking a fairly thin line with C, though..
That's acceptable, barely; however, if you're programming in C, there's a good chance your ASM code is going to be on the bloated side...
KermMartian wrote:
magicdanw wrote:
Are you using different roms or os versions in each emulator? TI added some special characters in later os versions, so if VTI is using a newer os than wabbitemu or pindurti, that's why it would only work there.
Erm...no they didn't... Um yeah they did Kerm ti-os 1.12 (the last version to work with VTI) does not have a lot of the special characters that the newer os versions have. But if it works on his calc it should work on Wabbit or PTI with the same os version.
Don't forget, guys! Thirty hours left until the contest is over. We have received submissions from the following contestants:
c_plus_plus
ZagorNBK
rthprog (but no attachment!)
foamy3
KermMartian wrote:
Don't forget, guys! Thirty hours left until the contest is over. ...
My entry's just about done *miraculously;* all that's left is the documentation and I'll mail it in...
Excellent. Current entries list:
c_plus_plus
ZagorNBK
rthprog (but no attachment!)
foamy3
KeithJohansen
I was going to enter a basic version of egypt using strings as the levels but the rotation of the level string escaped me so i will be unable to enter.
That's unfortunate; you should post up a thread so we can look at the issue with you. Current entries list:
c_plus_plus
ZagorNBK
rthprog (still no attachment!)
foamy3
KeithJohansen
Igrek
I'm sorry, I won't be able to finish my program in time. You'll see it at zContest. Sorry !