Would a due date of midnight, July 31st, 2007 work for everyone? That would give exactly two months for you to write and perfect your entries.
|
July 31st...Hmm....
/me looks at calender
That should be plenty of time. It is summer, so I pretty much can work on it anytime I want to. (It's not a very busy summer).
Too bad I started Metroid Pi already...
/me looks at calender
That should be plenty of time. It is summer, so I pretty much can work on it anytime I want to. (It's not a very busy summer).
Too bad I started Metroid Pi already...
I've given up trying to sync all of my sigs at once.
Go look at my UTI Profile and make my life easier. Thnx.
Go look at my UTI Profile and make my life easier. Thnx.
Can I use Project M as my entry? I started it less than a week ago (what a coincidence, it's a platformer ).
So if I made a Fire Emblem clone, would that be able to be entered? Or could I do like a FE based game and make it my own?
Dang, I was hoping for arcade well I don't think I have any thoughts for a good platformer but if anyone wants help I'm here.
"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
<Michael_V> or create a Borg collective and call it The 83+
<Michael_V> Lower your slide cases and prepare to be silent linked. Memory clears are futile.
You don't need to add much for a good platformer. Just:
1. Jumping with acceleration and max velocity
2. Items to get
3. Sidescrolling (by the screen if in BASIC)
4. Obstacles and enemies
5. Either:
---a. A weapon or something
---b. Jumping as your attack (Mario or Sonic)
6. Bosses
7. A very loose time limit
8. Puzzly aspects
A few of those 8 will yield a good platformer, especially on a calc.
1. Jumping with acceleration and max velocity
2. Items to get
3. Sidescrolling (by the screen if in BASIC)
4. Obstacles and enemies
5. Either:
---a. A weapon or something
---b. Jumping as your attack (Mario or Sonic)
6. Bosses
7. A very loose time limit
8. Puzzly aspects
A few of those 8 will yield a good platformer, especially on a calc.
I can't decide if I shall enter in pure basic or pure ASM...
I won't stand a chance against calc84maniac in ASM, but otherwise, there may not be any competition.
Also, I have very limited time, because I am going to Awesome Math Camp in Texas and would thus have to submit my entry very early.
No idea what I will do in either basic, or ASM, however.
I won't stand a chance against calc84maniac in ASM, but otherwise, there may not be any competition.
Also, I have very limited time, because I am going to Awesome Math Camp in Texas and would thus have to submit my entry very early.
No idea what I will do in either basic, or ASM, however.
-
Tari
- Systems Wrangler (Posts: 3559)
- 30 May 2007 04:05:54 pm
- Last edited by Tari on 30 May 2007 04:07:16 pm; edited 1 time in total
[inadvertent double post]
If we're allowing assembly entries, I think we need some additional guidelines: maybe 'you must use freely available routines or write them yourself' and 'games must be Ion-compatible'. The bit about Ion is rather arbitrary; you may want to do 'games must be DCS-compatible'.
If I get any sort of great idea for a platformer, I might enter an assembly game, but that's unlikely.
If I get any sort of great idea for a platformer, I might enter an assembly game, but that's unlikely.
Well, as far as my calc goes, the one that I found in the garbage had a broken 1/4 (bottem left corner). So, I've been trying to transplant the good screen of my recently broken calc to the new one with a bad screen. It's coming ok so far; there's power on the screen (fully shaded). Let's see if I can make it work... If it does, my entry will be ASM as well. I'm really coming along with and can do good things.
Lets just say I'm here to help anyone how asks because I know with all this competition I would lose greatly.
"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
<Michael_V> or create a Borg collective and call it The 83+
<Michael_V> Lower your slide cases and prepare to be silent linked. Memory clears are futile.
Give it a shot. Lightning was pretty fun.
I'll probably do Basic, because I have absolutely no clue how to do a platformer in ASM.
I'll probably do Basic, because I have absolutely no clue how to do a platformer in ASM.
I've given up trying to sync all of my sigs at once.
Go look at my UTI Profile and make my life easier. Thnx.
Go look at my UTI Profile and make my life easier. Thnx.
IF I come up with an idea then I'll do it but It'll have to wait till after my parents decide to unground me from the computer. hmm I have an Idea but it may not be considered a platformer oh well I'll do it any way.
"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
<Michael_V> or create a Borg collective and call it The 83+
<Michael_V> Lower your slide cases and prepare to be silent linked. Memory clears are futile.
I'm just debating whether or not I should do something like Zoith, or something closer to Contra...
I've given up trying to sync all of my sigs at once.
Go look at my UTI Profile and make my life easier. Thnx.
Go look at my UTI Profile and make my life easier. Thnx.
Well my idea won't work so I'm out for now.
"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
<Michael_V> or create a Borg collective and call it The 83+
<Michael_V> Lower your slide cases and prepare to be silent linked. Memory clears are futile.
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