- [CALCnet] Obliterate, a Scorched-Earth Multiplayer Game
20 Jan 2011 05:00:00 am - 20 Jan 2011 11:51:27 pm
Since CALCnet2.2 was featured across the geekiest places on the internet, globalCALCnet started broadcasting across the globe, and Doors CS 7.1.1 is making its way to new calculators, I decided to start a small project for CALCnet that I've been meaning to attempt for quite some time. Objectively, it's a complex project, but with the magic of CALCnet and Doors CS' GUI system, I actually managed to bang out the main menu including calculator communication, About screen, username changing, and quitting within three hours last night. It's been roughly 24 hours since I've started, and since then I've also added terrain generation, terrain propagation across the connected calculators, assignment of turn-taking order, placement of tanks, and (almost) correct falling of tanks when terrain is removed.
Still to come is most of the gameplay, including turn-triggering, game-over detection, input for setting power and angle, tank turret display (I'll need to punt on some angle-to-line algorithms), display of the username of the calc currently playing, and a few other goodies. I'll leave you with some screenies.
Edit: And just to be clear, these are real screenshots, not renderings or mockups. I'm not promising you features that I may implement; these are what are implemented.
Still to come is most of the gameplay, including turn-triggering, game-over detection, input for setting power and angle, tank turret display (I'll need to punt on some angle-to-line algorithms), display of the username of the calc currently playing, and a few other goodies. I'll leave you with some screenies.
Edit: And just to be clear, these are real screenshots, not renderings or mockups. I'm not promising you features that I may implement; these are what are implemented.