-- Adaelus BASIC IDE --
Status: Queued.
Description: This will be a replacement for TI-OS program editor with many features not found in the TI-OS editor, such as find and replace, etc.
-- PyroEdit 3.0 Sprite and Tilemap Editor --
Status: 49%
Description: This new version of PyroEdit will have a totally graphical GUI, and will have even fewer subroutines (~5). Also, some of the plug-ins which I have made for it so far will be integrated into the base, including the PyroMap Tilemapper. If PyroEdit should crash for some reason (buggy plug-ins, etc.), then instead of hard-crashing back to the shell, the error will be caught and you will be able to save your work and restart or exit safely back to the shell.
Screenshots: Soft crash:
-- PyroEdit 2.2 Sprite Editor --
Status: Updating: v3.0, 49%.
Current Version: 2.2
Description: PyroEdit, the successor to Pyro's Sprite Editor, is a graphics editor that utilizes Patrick Prendergast's xLIB app to let you edit Pics and sprite sheets on your calculator. PyroEdit gives you many more features than the tools in TI-OS's DRAW menu. On top of that, if you design graphical games on your calc, PyroEdit will help you get through the spriting process much faster. PyroEdit's core is minimal for those who don't need, want, or have room for lots of extra bells and whistles. However, if you do want some extra features, then you install plug-ins.
Screenshots:
-- [PyroEdit 2.2 Plug-In] ZoomEdit --
Status: Updating: Integrating with PyroEdit 3.0, Queued.
Current Version: 1.0
Description: ZoomEdit reimplements that nice little zoom feature that Pyro's Sprite Editor had. It also lets you transpose and invert, too.
Screenshots:
-- ShipShooter --
Status: Updating: Version 2.0, 5% complete.
Current Version: 1.0
Description: ShipShooter is a simple xLIB mini-game I made where you try to shoot as many ships as you can within 500 cycles. The more ships you shoot, the faster they go, making it harder to keep up. You'll need the xLIB application to play it. In one upload, I forgot to include the spritesheet - fixed that. Also made a grouped version for those who are (unfortunantly) using TI-Connect.
Screenshots:
-- Pyro's Compactor --
Status: Finished. No updates yet.
Current Version: 1.0
Description: Pyro's Compactor is a matrix, list, and now also a string compressor that will compact+compress a matrix or list with non-decimal numbers randing from zero to 234 and compress strings.
Screenshots:
-- String Array Subroutine --
Status: Updating: BASIC, v3.0: 99%, ASM, v1.0: 3%
Current Version: 2.0, BASIC
Description: Emulates an array, letting you implement arrays into your programs. This subroutine allows you to split and retrieve the first value of a delimited string, create an indexed array from a delimited string, get an element from an array, find the element in an array containing a value, add/delete elements from the array, and, expirimentally, replace a value in an element of the array.
-- GraphCache Routine --
Status: Finished. No updates yet.
Current Version: 2.0
Description: Pushes and pops graphscreen saves. Very useful for layering things like menus and dialogs dynamically on the screen without having to redraw everything once the user closes one. You'll need xLIB (included) to use these.
Status: Queued.
Description: This will be a replacement for TI-OS program editor with many features not found in the TI-OS editor, such as find and replace, etc.
-- PyroEdit 3.0 Sprite and Tilemap Editor --
Status: 49%
Description: This new version of PyroEdit will have a totally graphical GUI, and will have even fewer subroutines (~5). Also, some of the plug-ins which I have made for it so far will be integrated into the base, including the PyroMap Tilemapper. If PyroEdit should crash for some reason (buggy plug-ins, etc.), then instead of hard-crashing back to the shell, the error will be caught and you will be able to save your work and restart or exit safely back to the shell.
Screenshots: Soft crash:
-- PyroEdit 2.2 Sprite Editor --
Status: Updating: v3.0, 49%.
Current Version: 2.2
Description: PyroEdit, the successor to Pyro's Sprite Editor, is a graphics editor that utilizes Patrick Prendergast's xLIB app to let you edit Pics and sprite sheets on your calculator. PyroEdit gives you many more features than the tools in TI-OS's DRAW menu. On top of that, if you design graphical games on your calc, PyroEdit will help you get through the spriting process much faster. PyroEdit's core is minimal for those who don't need, want, or have room for lots of extra bells and whistles. However, if you do want some extra features, then you install plug-ins.
Screenshots:
-- [PyroEdit 2.2 Plug-In] ZoomEdit --
Status: Updating: Integrating with PyroEdit 3.0, Queued.
Current Version: 1.0
Description: ZoomEdit reimplements that nice little zoom feature that Pyro's Sprite Editor had. It also lets you transpose and invert, too.
Screenshots:
-- ShipShooter --
Status: Updating: Version 2.0, 5% complete.
Current Version: 1.0
Description: ShipShooter is a simple xLIB mini-game I made where you try to shoot as many ships as you can within 500 cycles. The more ships you shoot, the faster they go, making it harder to keep up. You'll need the xLIB application to play it. In one upload, I forgot to include the spritesheet - fixed that. Also made a grouped version for those who are (unfortunantly) using TI-Connect.
Screenshots:
-- Pyro's Compactor --
Status: Finished. No updates yet.
Current Version: 1.0
Description: Pyro's Compactor is a matrix, list, and now also a string compressor that will compact+compress a matrix or list with non-decimal numbers randing from zero to 234 and compress strings.
Screenshots:
-- String Array Subroutine --
Status: Updating: BASIC, v3.0: 99%, ASM, v1.0: 3%
Current Version: 2.0, BASIC
Description: Emulates an array, letting you implement arrays into your programs. This subroutine allows you to split and retrieve the first value of a delimited string, create an indexed array from a delimited string, get an element from an array, find the element in an array containing a value, add/delete elements from the array, and, expirimentally, replace a value in an element of the array.
-- GraphCache Routine --
Status: Finished. No updates yet.
Current Version: 2.0
Description: Pushes and pops graphscreen saves. Very useful for layering things like menus and dialogs dynamically on the screen without having to redraw everything once the user closes one. You'll need xLIB (included) to use these.