Hello friends! Over the last few days I've been poking around with my new, Green 84 Evo, and so far, I've been enjoying the calculator. As is well known, it's a whole new machine with its own quirks and changes to the code, so what better way than to get some of our CE Projects moved over into the new .8xp2 format!

Along the way, we've helped Kerm work on his sourcecoder project by identifying tokens not being parsed. This leads the way to future projects I have planned.

As of now, I've ported the following games and projects:
BTetris (6/22/26)
Checkers (6/24/26)
Connect 4 (6/24/26)
Charz (6/24/26)

In progress:
RPG Starter Kit, working on level editor to ship with the project
ABBA Calculator, I want to reformat some of the UI to look nicer
Age of Darkness I, Might become the first game using the RPGSK once the editor is built, might just be like original
Hex2Sprite, will see how much faster, if at all, it display sprites to the graph screen. Just a fun test.
2048 Though I believe it used some kind of asm assistance. Will have to see about making it all in BASIC, should be easily doable.

I have other thoughts and plans for more RPG games after these are going. The Evo has helped ignite the fire, hopefully I can keep up with it all \o/
With the RPG Starter Kit out of the way for the Evo, I'd like to use it to produce a new version of my first "graphical" Age of Darkness game. I am, at current, struggling to find any of my original documentation for this project, and it's possible it went up in flames in the last building fire I suffered a decade ago. The project wasn't terribly complex, and should be decently easy to recreate the needed notes.

The main aspects I plan to keep will be the overall map layouts, and I'll be recreating them with the RPGSK engine to give them a bit more than 4 border lines, empty spaces depicting directions you can go, and a single letter depicting a thing exists.
  
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