Entry Title
The Greatest Pie

Story of the game's events
Your mom makes the best pies around. However, she needs some exotic ingredients. So, she has designated the task to you, Toma, of getting these ingredients from a number of different areas.

Stuff

  • Player movement, collision, and what-not
  • Procedural generation
  • Turn-based combat (about half the system's implemented)
  • Epic graphics (should probably cut back on that a bit cuz program size)

To add

  • Inventory
  • Win objective
  • More enemies
  • Other things


I do plan on cramming this game with as many rare occurrences and references as I can, and I'll most likely try fulfilling the checklist that's the 'Extra Credit' section in the contest announcement post :p



The above GIF is my progress at the end of the second day of the contest.
Woah, I am excited to see it finished!
Uh, looks good, but, well, the terrain generation is kinda weird now. Strips of grass? that's not exactly a good... map.
Jeff calc 84 wrote:
Uh, looks good, but, well, the terrain generation is kinda weird now. Strips of grass? that's not exactly a good... map.


And correct you are. This is simply just the first floor, figured I'd rather have the beginning be more open space. Second floor onwards has actual rooms and the "dungeon" part of "Dungeon Crawler" shines through
For terrain on the first floor, try instead generating a random num from a small range (like -5 to 5) and having the current line be the previous line shifted by that much.
Map generation for area 2 is almost finalized, with a layout similar to the original Rogue's 3x3 room style. Adding more enemies at the moment, and switched to using det(73 rather than getKey for input, mainly in player movement. For the battle system, enemies can now attack you, with a 2x damage multiplier on a turn if you try fleeing and fail (suggested by a friend). (Edit: I just realized that the friend registered here, so ima say that the friend is Hadushka :> )

I've seen multiple "complaints" about area 1 generation, I get it, but it isn't finalized yet. It was quite literally the first thing I wrote in this project.

Tomorrow'll be mostly be dedicated to planning and outlining rather than actual code-writing.
This looks amazing so far! Keep it up for sure!
Looks fantastic, as does the recent screenshots in the chat.

I wouldn't worry too much about feedback regarding area 1, I like the aesthetic and can get the generation techniques behind it. I think people were trying to be constructive but may not have been as mindful with their feedback is all.

How many areas are you planning on?
tr1p1ea wrote:
How many areas are you planning on?


I'd say about 5. Enough to have variety, but little enough that I should be able to reasanobly polish all 5 within the month. Each area is only a single screen but you'd have to spend some amount of time fighting enemies, getting items, and doing other stuff in preparation of each bossfight at the end of the area, so you can't really rush the area despite the exit being riht in your line of sight. I'll probably fully reveal what the areas are in a later post.
I don't have much to say at the moment, other than the fact now you can initiate boss fights with their own special set of graphics and animations and sprite size (not that cool but figured it's worth noting)

I've also started working on the inventorial system, along with an object ID format that allows the addition of upgrades, enchants, curses, and all that jazz.

Wall collision is slightly neater than before now.

The design of each area and boss has been mostly locked in, with the exception of area 5.

There isn't much screenshot material at the moment so that'll be for later :)
I feel like you're the only one doing this project. LOL.
Love the the updates. Keep it up and I really think you will win this thing.
calcgeek wrote:
I feel like you're the only one doing this project. 0x5.
Love the the updates. Keep it up and I really think you will win this thing.


Thanks a lot man :D

Well, I'm guessing (and very likely true that) there are many others who are hard at work at this contest who'd rather keep silent until it's time for submissions, I'm probably just the one who's most vocal about it and excited about sharing every tiniest thing I'm adding. Anywho, best of luck to everyone working on their projects, and you too calcgeek if you happen to be participating, too.
StephenM
Keep pushing hard and don’t slow down — you’ve got the talent to win this contest for real. Hadushka
Because I'm an idiot at time management and am getting increasingly busy with things like finals and ✨personal life✨ and I also got severe burnout from immediately rushing the first week of the contest starting from the first hour I may have to scrap either most or all things relating to objects and inventorial system, to be replaced with a system mostly revolving around EXP for upgrades and what-not. Most other things I plan to keep, but inventory is simply too out of my scope to do in this timeframe, so that's 2 weeks right down the drain. Hey, at least it's better to not have something than to have it be rushed and unfinished :|
Is this coded with Celtic ce or something else?
Calculatordream wrote:
Is this coded with Celtic ce or something else?


Yes, this is indeed Celtic CE. My first full Celtic project, at that. no, this does not count. So it's quite an experience to be honest, you can get BASIC to do some pretty cool stuff
I have added an upgrade menu, to upgrade your stats (duh) using points you obtain from leveling up. I have also revamped the generation of Area 1 - Grassland, created Area 2 - The Hive, and moved Dungeon to be Area 3 rather than Area 2. Area 4 will be an underworld / hell theme, and Area 5 will be void. All boss designs have been decided upon.

Le screenshots:




Battle in Area 2. (ignore the cat)
Yes, this is indeed Isaac Newton
Haha Isaac Newton, that's gold!

The areas look really nice, I especially like the hive design.
Got a boost of motivation after seeing the final week mark, so I added about 13 enemies, added dialogue to bosses, and made Area 5. I'll give more details later as I don't have much time at the moment.
  
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